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Burntsocks is backz! RMT please

D

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Alright, im a bit rusty, but heres my team, after alot of adaptations:

Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Trick
- Hidden Power [Ice]
---Amazing lead. It can trick choice scarf later in the game to supporters, or to zong leads, and everything else dies. Only problem is scarfgar and weavile, but u never see them anymore on shoddy.

Mamoswine (M) @ Choice Band
Ability: Snow Cloak
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Rock Slide
- Earthquake
- Avalanche
---Revenge killer for dragons, and overall destroyer. The things that wall it get destroyed by the rest of the team. Im thinkin of switching avalanche, it hasnt helped that much.

Mesprit @ Lum Berry
Ability: Levitate
EVs: 216 HP/162 Def/100 SAtk/32 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Psychic
- Thunderbolt
- Thunder Wave
---Good anti gyra,anti dragons, and supporter with twave. Increadibly bulky, its my own spread, it works amazingly. This and mamo are the only two pokes that have stayed on my team throughout its changes.

Dragonite (M) @ Yache Berry
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast
---Typical, late game sweeper, fire blast for skarm and a few others

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/172 Atk/80 Def
Adamant nature (+Atk, -SAtk)
- Fire Blast
- Dynamicpunch
- Encore
- Stone Edge
---The set looks wierd, but its amazing! Someone suggested this on my team, and at first i laughed, but man. Fire blast hits things like celebii alot harder than the other 2. I should probably change the nature tho. Encore makes people think twice before tryin to set up on me. Plus surprise factor.

Houndoom (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ground]
- Dark Pulse
- Fire Blast
- Nasty Plot
--- Hes my anti heatran, plus hes just a nice additon to my offensive spectrum. Switches in on heatran, HP grounds him into oblivion. The other 2 moves for STAB, and nasty plot is just too good, especially if i switch into celebii, then i just np and sweep.


be as harsh as possible please =P
 

0RLY

A great conversation filler at bars and parties
Joined
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Messages
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Location
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burntsocks said:
Alright, im a bit rusty, but heres my team, after alot of adaptations:

Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Trick
- Hidden Power [Ice]
---Amazing lead. It can trick choice scarf later in the game to supporters, or to zong leads, and everything else dies. Only problem is scarfgar and weavile, but u never see them anymore on shoddy.
Sounds good, it works well with your other pokes. You have the flexibility to switch out to a counter if your foe has the advantage over you. I was going to tell you to watch out for Gengars and Weaviles but you seem to already have that covered.
burntsocks said:
Mamoswine (M) @ Choice Band
Ability: Snow Cloak
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Rock Slide
- Earthquake
- Avalanche
---Revenge killer for dragons, and overall destroyer. The things that wall it get destroyed by the rest of the team. Im thinkin of switching avalanche, it hasnt helped that much.
Though it ruins the surprise, using Life Orb on Mamo will be significantly more effective than Choice Band. Believe me, losing x1.2 more power is nothing compared to the flexibility to switch moves. Now that I mentioned Life Orb, Mamoswine does have the option of being mixed because his 70 SpA stat is usable. Blizzard is an option, though not a reliable one due to accuracy. There is Hidden Power Fire as a very good option because of the large variety of Steel types that love to wall Mamoswine, especially those that can avoid Earthquake. I would run Naughty 252Atk/196Spe/64SpA. HP (Fire) can 2hko Skarm, and 3hko Magnezone (in case it gets a Magnet Rise). It also puts a giant hole in those Pokemon that are 4x weak or have low sp.def and high def, like Steelix. It can break a standard Bronzong's substitute, but that's not really saying much. I never liked the idea of HP EVs in Mamoswine when using a primarily offensive moveset. Mamoswine has a ton of weaknesses which offsets his decent defensive capabilities.
burntsocks said:
Mesprit @ Lum Berry
Ability: Levitate
EVs: 216 HP/162 Def/100 SAtk/32 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Psychic
- Thunderbolt
- Thunder Wave
---Good anti gyra,anti dragons, and supporter with twave. Increadibly bulky, its my own spread, it works amazingly. This and mamo are the only two pokes that have stayed on my team throughout its changes.
I like this set. I never really liked Mesprit at first when I first started playing the game, but it's effectiveness grew onto me over time. The lack of Leftovers is somewhat strange. What do you plan on countering with that item?
burntsocks said:
Dragonite (M) @ Yache Berry
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast
---Typical, late game sweeper, fire blast for skarm and a few others
Fire Punch is more effective than Fire Blast after a DD boost. Dragon Claw allows for more versatility too, in case your opponent's last Pokemon is extremely durable for some reason, like Steelix... or the less seen Empoleon.
burntsocks said:
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/172 Atk/80 Def
Adamant nature (+Atk, -SAtk)
- Fire Blast
- Dynamicpunch
- Encore
- Stone Edge
---The set looks wierd, but its amazing! Someone suggested this on my team, and at first i laughed, but man. Fire blast hits things like celebii alot harder than the other 2. I should probably change the nature tho. Encore makes people think twice before tryin to set up on me. Plus surprise factor.
Encore is mainly used with Bulk Up so you have a reliable move to use when your opponent switches. Then again, Dynamic Punch could substitute for that reliable move. You already have a lot of Fire attacks on this team, so maybe you could use Thunder and Ice Punches over Fire Blast and Stone Edge. It's just an option though. Plus, I'm surprised to see that Machamp's Fire Blast is stronger than mixmamo's HP (Fire). Maybe you could use Stealth Rock over Avalanche on your set instead. It'll work well when Machamp forces a switch with Encore.
burntsocks said:
Houndoom (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ground]
- Dark Pulse
- Fire Blast
- Nasty Plot
--- Hes my anti heatran, plus hes just a nice additon to my offensive spectrum. Switches in on heatran, HP grounds him into oblivion. The other 2 moves for STAB, and nasty plot is just too good, especially if i switch into celebii, then i just np and sweep.
It's like a more powerful, slightly slower version of Ninetales, minus Hypnosis. You have a base Def stat of 50, so I doubt you'll be surviving any powerful or STAB Earthquakes with Shuca Berry anyways. Life Orb will improve sweeping power. Also, you're not really that fast so the only Pokemon that Dark Pulse will hit off the top of my head are Uxie, Gardevoir, and Hypno. Oh, you might be able to hit Azelf too, since it can't hurt you much without using a Hidden Power or Explosion. It might be useful if you're desperate for STAB, but otherwise, it could be replaced with something like Will-O-Wisp. If you want, you can even replace him with Ninetales so you can use Hypnosis and lose a weakness, albeit an immunity to dark as well.

You have your weaknesses well covered. Your resistances to Rock and Ghost can be improved upon, though. Tyraniboah will run rampant on your team if your Machamp isn't around to stop him. Overall, good team. I'd like to battle it sometime.
 
D

Deleted member

Guest
Thanks for the critique! A few things:

Ninetails will probably work better due to higher speed, can you suggest a good set for it.

Also, outrage>D claw just because outrage is so much stronger, and Dnite is the only DD+outrage user in the game, might as well take advantage of it.

Lum berry just cuz lum berry is amazing, and my team needs SOMETHING that can take status

Also, u were kinda confusing, can u state your suggestions for mamo and champ =P
 

ss118

Smash Master
Joined
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Messages
3,127
Location
Savannah, Georgia
Ninetales @ Life Orb
Flash Fire: Timid
4 Defense, 252 Speed, 252 Sp. Attack
Fire Blast
Hidden Power [Grass]
Nasty Plot
Hypnosis

I suggest using this if you want Ninetales over Houndoom. You lose coverage on Dragon types, but Mamoswine should take care of them anyway.

I would also go with 0rly and his suggestion of going mixed LO. Your really lacking a wall-breaker of any kind. I would use Ice Beam personally, but Mamoswine's sp. Attack stat probably needs the extra fire-power of Blizzard. If you don't want to give away your item with LO, you can try NevermeltIce or Expert Belt, but then you have to use Blizzard.

Beware of Tyranitar starters, who can Pursuit Rotom to death with little to no threat of themselves. This team also seems to have trouble with Mixmence: only Mamoswine can do anything about it, and you have to wait for it to kill something before bringing it in directly.
 

0RLY

A great conversation filler at bars and parties
Joined
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Messages
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Ninetales @ Life Orb
Flash Fire: Timid
4 Defense, 252 Speed, 252 Sp. Attack
Fire Blast
Energy Ball
Nasty Plot
Hypnosis
About Machamp, I'm merely listing options. It's up to you to change the set if you find the change is necessary. I think what you have now should work effectively.

As for Mamoswine, I still prefer Hidden Power to expand your coverage. Any type that can land an unexpected 4x super effective should work. Keeping your item hidden is somewhat important, so I agree with ss118's suggestions. Ice Beam gets 142.5 base power after STAB, which is ever so slightly stronger than a normal SE Hidden Power. When going against something that resists Ice, however, you'll have the luxury of being able to dish out another hit when your opponent thinks it's safe to set-up. If none of these options seem attractive to you, Stealth Rock is always a solid choice.

Mesprit isn't fast enough to prevent your opponent's from statusing you again after you switch in (i.e. Crobat, Gengar, Gallade, Mismagius, etc.). You could get the jump on Breloom, who would switch out promptly. Then there's Bronzong, who doesn't really care much for your attacks. Most Bronzongs lead, so once Rotom trickscarfs it's Hypnosis, you would've already activated sleep clause. When I think of status absorber, I mainly think sleep absorber, because that's the most dangerous status. Having a Pokemon asleep is like an ohko move. It's nice to see someone consider status conditions being a problem, but I don't think Mesprit really fits the job of countering status inducers. Burntsocks sent out Mesprit! Blissey used Thunder Wave! Mesprit cured it's paralysis with it's Lum Berry! Good job, now you have to deal with Blissey, have fun. :(
 
D

Deleted member

Guest
Hmm, should i drop energy ball or nasty plot for hp ground cuz i really want a fast EQ without setting up Dnite.
 

0RLY

A great conversation filler at bars and parties
Joined
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Messages
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True... you would get walled by Heatran without it. Drop Energy Ball I guess. Ninetales won't be doing much without a Nasty Plot boost anyways. Ninetales only has 80ish base SpA.

...Then again, a standard 216 Spe Heatran is outspeeded by a 196 Spe Mamoswine. Heatran is likely to avoid using a Fire attack while your Ninetales is out, so you could get an easy switch to Mamo.

EDIT: Dragonite outspeeds Heatran also. Just watch out for HP (Ice) and Dragon Pulse.
 

ss118

Smash Master
Joined
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Messages
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Location
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If Heatran is a problem and you need a sleep absorber, resttalk Gyarados with DD + Waterfall would work nicely, especially since you do very well in taking out its best counter, Vaporeon.
 
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