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Buffering...

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
6,006
So, early Japan adopters... is there a buffer in SSB3DS?

I should hope so; it's one of the things in Brawl that provides a better learning curve with no loss of functionality.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Definitely feels like a buffer, having gone from PM to Smash4 demo within a few minutes. One friend of mine keeps complaining that he can't change his mind any more due to the buffering, I laugh because he's not good enough to take advantage of that option anyway.

Feels nice to have, especially on the 3DS version.
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
6,006
Good.

Like I said, more accessibility with no loss of function.

I can understand the Melee Air Dodge, Crouch Cancelling, and L-cancelling, but I can say without regret that the only people who don't like buffering are elitists who want their game to be as exclusive as possible.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
But isnt this the mechanic that lets you escape from any combo super easily?.
No. Buffering doesn't let you escape from anything super easily. If you keep mashing airdodge out of hitstun you're just going to wind up getting hit harder once your opponent picks up on this habit.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
But you still can insta airdodge after a hit?. Thats what i want to know
That's hitstun cancelling and it isn't in Smash 4. Buffering gives you a window that I believe is 10 frames in Brawl where you can input a command while unable to act, and said input will come out on the first frame you can act. Buffering an airdodge will allow you to consistently perform airdodges on the first frame after hitstun ends, making it easier to avoid attack strings that are almost combos, but it won't get you out of any true combos.
 
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Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
6,006
HeavyLobster is right. If there was ONLY no buffering in Brawl, it would still suffer from the overpowered air dodge that cancels hitstun, has next-to-no landing lag, and destroys the aerial metagame.
 

Hydde

Smash Lord
Joined
Mar 28, 2006
Messages
1,829
Location
Panama(Central america)
NNID
Rahrthur
That's hitstun cancelling and it isn't in Smash 4. Buffering gives you a window that I believe is 10 frames in Brawl where you can input a command while unable to act, and said input will come out on the first frame you can act. Buffering an airdodge will allow you to consistently perform airdodges on the first frame after hitstun ends, making it easier to avoid attack strings that are almost combos, but it won't get you out of any true combos.
I se. So the hitstun cancelling ais out...and buffering too?
 
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