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No. Buffering doesn't let you escape from anything super easily. If you keep mashing airdodge out of hitstun you're just going to wind up getting hit harder once your opponent picks up on this habit.But isnt this the mechanic that lets you escape from any combo super easily?.
After hit-stun is over you can air-dodge (if you haven't already been hit again), but that's true regardless of buffering.But you still can insta airdodge after a hit?. Thats what i want to know
That's hitstun cancelling and it isn't in Smash 4. Buffering gives you a window that I believe is 10 frames in Brawl where you can input a command while unable to act, and said input will come out on the first frame you can act. Buffering an airdodge will allow you to consistently perform airdodges on the first frame after hitstun ends, making it easier to avoid attack strings that are almost combos, but it won't get you out of any true combos.But you still can insta airdodge after a hit?. Thats what i want to know
I se. So the hitstun cancelling ais out...and buffering too?That's hitstun cancelling and it isn't in Smash 4. Buffering gives you a window that I believe is 10 frames in Brawl where you can input a command while unable to act, and said input will come out on the first frame you can act. Buffering an airdodge will allow you to consistently perform airdodges on the first frame after hitstun ends, making it easier to avoid attack strings that are almost combos, but it won't get you out of any true combos.