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Buffer Handicap question

Sagen du Smash

Smash Journeyman
Joined
Aug 26, 2008
Messages
262
Location
California
I read the Brawl+ FAQ, but I am still unsure what the exact game difference is between 100 handicap and 0. Or 300 handicap as opposed to 100. I've played Brawl+ on both settings. Can someone fill me in on this?
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
the buffer is the window between animations that you can use a move before an animation ends.
in brawl, there is a 10 frame buffer window. this means you can click jump 10 frames before an attack ends and it will immediately jump after the attack is done. if you were doing a move that was 45 frames, you could press shield at frame 35 of the move and as soon as the 45th frame ends, you will shield.
in melee, there was a 0 frame buffer window. if you were doing a 67 frame move, and you pressed jump on the 66th frame, you would not jump at the end.

the handicap sets your buffer window. every 10%=1 frame buffer up to 10 frames.
there are pro's and con's to both. with a high buffer, moves hit together better, but if you were shielding as ike, got hit with an attack and then pressed jab. but the attack you shielded pushed you off the edge, the game still does the jab attack, but as a nair, which results in ike falling to his death. however, with no buffer, it is harder to string moves together, but the ike situation above won't happen. it's all just personal preference.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
What they said. Ask someone to close this thread (a mod). Post questions like these in the general Q&A or code Q&A threads.
 

Sagen du Smash

Smash Journeyman
Joined
Aug 26, 2008
Messages
262
Location
California
the buffer is the window between animations that you can use a move before an animation ends.
in brawl, there is a 10 frame buffer window. this means you can click jump 10 frames before an attack ends and it will immediately jump after the attack is done. if you were doing a move that was 45 frames, you could press shield at frame 35 of the move and as soon as the 45th frame ends, you will shield.
in melee, there was a 0 frame buffer window. if you were doing a 67 frame move, and you pressed jump on the 66th frame, you would not jump at the end.

the handicap sets your buffer window. every 10%=1 frame buffer up to 10 frames.
there are pro's and con's to both. with a high buffer, moves hit together better, but if you were shielding as ike, got hit with an attack and then pressed jab. but the attack you shielded pushed you off the edge, the game still does the jab attack, but as a nair, which results in ike falling to his death. however, with no buffer, it is harder to string moves together, but the ike situation above won't happen. it's all just personal preference.
Wow fantastic explanation dude thanks!
 

Unknownlight

Smash Journeyman
Joined
Jul 27, 2007
Messages
453
Location
Vancouver, Canada.
It's easiest to think of buffer as your sensitivity setting. The lower the percent, the more precise you are when performing moves. The higher the precent, the quicker you are at performing moves. I like 20% (two frames) the most.
 
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