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Broadening Audiences and the "Hardcore" Gamer

Paranoid_Android

Smash Lord
Joined
Feb 18, 2006
Messages
1,443
Location
Where that boomerang came from
I'm making this thread because I'd like to discuss something that's been on my mind: Is it good for us, the "hardcore" gamers, that video games are being made available to a broader audience?


The way I see it, is that it is good for us. If you look at the situation for the short term, you see that Nintendo, among others, are making video games more accessible to more people by making games that appeal less to the veteran gamer, and more to the interests of nongamers. How can this possibly be good for the "hardcore" gamer? Aren't the game developers just trying to get more money by selling games to more people? I believe that in the end, the extra money shot into the industry through casual gamers or non-gamers will circle back to the veterans; meanwhile, the games that appeal to the new audience take considerably less resources to produce, since making compilations of Sudoku and other mini games should be much easier than fleshing out a fantastical world for the scrutinizing veteran.


How do you view this topic?
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I'm a hardcore gamer and it kinda sucks to be one because it's so hard to find a game that can quench my thirst for hardcore replayability. I'm going through Devil May Cry 3 on very hard now and I have like 2 boss battles till I beat it. Then I have 2 modes that are harder than very hard to beat.

Oh yeah my Metroid Fusion got deleted by some ****** so now I'm trying to beat it and get at least 90% of the items and then I plan to try to beat it under 1 hour and 30 minutes.


Anyway I think it's going to be harder to find games worth hardcoring [new term? lol].
 
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