Zoma
Smash Journeyman
Bring It On! 12
VENUE CHANGE!
We're back in the Riverside Community Center, located at 703 Riverside Lane, Tuscaloosa, AL.
The Riverside Community Center is the building with the bridge attached. It looks like this.
Events
Melee Singles - $5
Project M Singles - $5
Smash 4 Singles - $5
No venue fee!
Schedule
10:00 am: Venue opens, setup / registration / friendlies
12:00 pm: Melee Singles
3:00 pm: Project M Singles
6:00 pm: Smash 4 Singles
Notes:
- Registration begins when the venue opens, and closes 15 minutes before a particular event begins. Please be on time, as we will not hold the bracket.
- The venue closes at 11:00. You're free to have friendlies and crew battles after the tournament, if desired.
Payouts
1st Place - 60%
2nd Place - 30%
3rd Place - 10%
Location
Riverside Community Center, University of Alabama
703 Riverside Lane, Tuscaloosa, AL
The Riverside Community Center is the building with the bridge attached. It looks like this.
Parking can be found outside of the Ferguson Center. On weekends, visitors can park in any legal parking spot. Handicap parking laws still apply.
Food
On-campus: Raising Canes, Chick Fil-A, Wendy's, Subway, Auntie Anne's, Dunkin' Donuts
Off-campus: Within 10 minutes of the venue, there's McDonalds, Taco Bell, Publix, Chipotle, Firehouse, and a lot more.
Setups
Please bring as many setups as you can. If you bring a setup, everyone will know how great you are, and I'll give you a shout out on the results thread, probably.
Rulesets
Melee
The standard one, found at http://smashboards.com/rulesets/melee/
Smash 4
Neutral Stages:
Battlefield
Final Destination
Smashville
Town and City
Dreamland 64
Counterpick Stages:
Lylat Cruise
Duck Hunt
(Omegas)
(Miiverse)
Rules
- 2/3 games per set until finals
- All items OFF
- Item frequency set to NONE
- Team attack ON, custom fighters OFF -
- Singles: 2 stock, 6 minutes - Doubles 3 stock, 8 minutes.
- Winners Final, Losers Final, and Grand Final are 3/5 games per set. -
- In the event of a draw game, Sudden Death will not be used. Lowest percent wins.
- Each player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a set when they intend to use them. They may only use a system default Mii with any special combination of their preference. The appearance or equipment may not be altered.
- Game 1 of each set can only be played on a Starter stage. The remaining games can be played on either a Starter or Counterpick stage. During counterpicks, Miiverse can be used in place of Battlefield and Omega Stages can be used in place of Final Destination. A ban or strike on BF or FD counts as a ban for Miiverse or all Omegas, respectively.
- Game 1 selection procedure: players pick characters (blind pick can be requested), players strike stages (order: P1-P2-P2-P1).
- Game 2+ selection procedure: winner bans 2 stages, loser picks stage, winner picks character, loser picks character. - Stage Clause: A player may not pick the same stage he or she won on in a previous game of the set unless both players agree.
-One ban for BO3 and BO5
Project M
Neutral Stages
Yoshi's Story
Battlefield
Smashville
Pokemon Stadium 2
Dreamland
Counterpick Stages
Green Hill Zone
Delphino's Secret
Final Destination
Fountain of Dreams
Rules
- Version 3.6
- 4 stocks, 8 minutes, items off. In doubles, friendly fire is set to on and stock-sharing is allowed.
- Gentleman's Clause: Any stage can be played on that both players agree to.
- Stage striking is done in 1-2-1 fashion. If the players cannot agree on who bans first, Rock-Paper-Scissors should decide.
- Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5.
- The winning player of a game may ban 2 stages for the following match. The other player then selects the stage to be played on. The winning player selects their character, then the losing player selects their character.
- Dave's Stupid Rule: No counterpicking any stage you won on, unless both players agree.
- Initial character picks will be done blindly at the players' request.
- Players can request a neutral start before the match begins.
- Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion.
- All infinite stalling and stalling glitches are banned.
- If a singles game goes to time, the player with the higher stock count will be the victor. If stocks are even, the player with the lower percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stage.
- If a doubles game goes to time, the team with more collective stocks will be the victor. If stocks are even, the team with the least collective percent is victorious. If collective percent is even, the game will go to a 2-stock, 5 minute game with the same characters and stage.
Facebook event:
https://www.facebook.com/events/911447332303406/
If you get lost and need help, post on the Facebook page and someone will assist you.
VENUE CHANGE!
We're back in the Riverside Community Center, located at 703 Riverside Lane, Tuscaloosa, AL.
The Riverside Community Center is the building with the bridge attached. It looks like this.
Events
Melee Singles - $5
Project M Singles - $5
Smash 4 Singles - $5
No venue fee!
Schedule
10:00 am: Venue opens, setup / registration / friendlies
12:00 pm: Melee Singles
3:00 pm: Project M Singles
6:00 pm: Smash 4 Singles
Notes:
- Registration begins when the venue opens, and closes 15 minutes before a particular event begins. Please be on time, as we will not hold the bracket.
- The venue closes at 11:00. You're free to have friendlies and crew battles after the tournament, if desired.
Payouts
1st Place - 60%
2nd Place - 30%
3rd Place - 10%
Location
Riverside Community Center, University of Alabama
703 Riverside Lane, Tuscaloosa, AL
The Riverside Community Center is the building with the bridge attached. It looks like this.
Parking can be found outside of the Ferguson Center. On weekends, visitors can park in any legal parking spot. Handicap parking laws still apply.
Food
On-campus: Raising Canes, Chick Fil-A, Wendy's, Subway, Auntie Anne's, Dunkin' Donuts
Off-campus: Within 10 minutes of the venue, there's McDonalds, Taco Bell, Publix, Chipotle, Firehouse, and a lot more.
Setups
Please bring as many setups as you can. If you bring a setup, everyone will know how great you are, and I'll give you a shout out on the results thread, probably.
Rulesets
Melee
The standard one, found at http://smashboards.com/rulesets/melee/
Smash 4
Neutral Stages:
Battlefield
Final Destination
Smashville
Town and City
Dreamland 64
Counterpick Stages:
Lylat Cruise
Duck Hunt
(Omegas)
(Miiverse)
Rules
- 2/3 games per set until finals
- All items OFF
- Item frequency set to NONE
- Team attack ON, custom fighters OFF -
- Singles: 2 stock, 6 minutes - Doubles 3 stock, 8 minutes.
- Winners Final, Losers Final, and Grand Final are 3/5 games per set. -
- In the event of a draw game, Sudden Death will not be used. Lowest percent wins.
- Each player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a set when they intend to use them. They may only use a system default Mii with any special combination of their preference. The appearance or equipment may not be altered.
- Game 1 of each set can only be played on a Starter stage. The remaining games can be played on either a Starter or Counterpick stage. During counterpicks, Miiverse can be used in place of Battlefield and Omega Stages can be used in place of Final Destination. A ban or strike on BF or FD counts as a ban for Miiverse or all Omegas, respectively.
- Game 1 selection procedure: players pick characters (blind pick can be requested), players strike stages (order: P1-P2-P2-P1).
- Game 2+ selection procedure: winner bans 2 stages, loser picks stage, winner picks character, loser picks character. - Stage Clause: A player may not pick the same stage he or she won on in a previous game of the set unless both players agree.
-One ban for BO3 and BO5
Project M
Neutral Stages
Yoshi's Story
Battlefield
Smashville
Pokemon Stadium 2
Dreamland
Counterpick Stages
Green Hill Zone
Delphino's Secret
Final Destination
Fountain of Dreams
Rules
- Version 3.6
- 4 stocks, 8 minutes, items off. In doubles, friendly fire is set to on and stock-sharing is allowed.
- Gentleman's Clause: Any stage can be played on that both players agree to.
- Stage striking is done in 1-2-1 fashion. If the players cannot agree on who bans first, Rock-Paper-Scissors should decide.
- Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5.
- The winning player of a game may ban 2 stages for the following match. The other player then selects the stage to be played on. The winning player selects their character, then the losing player selects their character.
- Dave's Stupid Rule: No counterpicking any stage you won on, unless both players agree.
- Initial character picks will be done blindly at the players' request.
- Players can request a neutral start before the match begins.
- Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion.
- All infinite stalling and stalling glitches are banned.
- If a singles game goes to time, the player with the higher stock count will be the victor. If stocks are even, the player with the lower percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stage.
- If a doubles game goes to time, the team with more collective stocks will be the victor. If stocks are even, the team with the least collective percent is victorious. If collective percent is even, the game will go to a 2-stock, 5 minute game with the same characters and stage.
Facebook event:
https://www.facebook.com/events/911447332303406/
If you get lost and need help, post on the Facebook page and someone will assist you.