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Brawlex loads regular brawl

Weoser

Smash Cadet
Joined
Sep 20, 2014
Messages
42
I've been trying to get a brawlex pack to work. I'm trying to load it off of the project m loader because Gecko always says no codes found for everything. Does anyone know why it just brings me to regular brawl with no changes?

I downloaded the pack and extracted it all to the root of my sd card, and put the launcher folder for projectm in the file with pf in it.
 

Moydow

The fairest of them all
BRoomer
Joined
Aug 24, 2014
Messages
10,542
Location
https://experiencepoint.xyz
You need to use Gecko OS for BrawlEx, as it requires the AXNextFrame hooktype. The setting is under "Loader Config".

Do you have the RSBE01.gct file in the /codes/ folder, and the gameconfig.txt file in the SD card root?
 

Weoser

Smash Cadet
Joined
Sep 20, 2014
Messages
42
They're all there, and it's on AXNextFrame. Is it because I have an 8 gb memory? I doubt it though because I can run project M on it.
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
They're all there, and it's on AXNextFrame. Is it because I have an 8 gb memory? I doubt it though because I can run project M on it.
Brawl, and gecko, can't read cards greater than 2 gigs. The P:M launcher can because it was made to do so.
 
Last edited:

fazedUPdino15

Smash Rookie
Joined
Sep 23, 2014
Messages
5
Make shore they have been added to the roster. If you have to make a new RSBE01 you will add them to the code

Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000024 <----CSS Icon Count
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000

Change the 24 to 25 and then go the the last row and move 29
0A23193F 29000000

Then add the number/ID of the fighter were 29 was befor
note id dose not have to be 3F.:yoshi2:

 

Moydow

The fairest of them all
BRoomer
Joined
Aug 24, 2014
Messages
10,542
Location
https://experiencepoint.xyz
Make shore they have been added to the roster. If you have to make a new RSBE01 you will add them to the code

Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000024 <----CSS Icon Count
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000

Change the 24 to 25 and then go the the last row and move 29
0A23193F 29000000

Then add the number/ID of the fighter were 29 was befor
note id dose not have to be 3F.:yoshi2:
Most (if not all) BrawlEx packs use the BrawlEx CSS Roster Expansion, so they will likely have a CSSRoster.dat file in the /brawlex/ folder, instead of this code. The two are mutually incompatible - if you try to use the two together, they won't work (I'm not sure if one takes precedence over the other, or if the game simply freezes).

The same method of adding them to the roster applies to CSSRoster.dat (increase the count by 1, insert the new ID). CSSRoster.dat is more convenient in my opinion, because you don't need to create a new GCT file every time you want to add a character to the roster. If you're using BrawlEx, there's no reason not to use CSSRoster.dat as well.
 
Last edited:

fazedUPdino15

Smash Rookie
Joined
Sep 23, 2014
Messages
5
op's my
Most (if not all) BrawlEx packs use the BrawlEx CSS Roster Expansion, so they will likely have a CSSRoster.dat file in the /brawlex/ folder, instead of this code. The two are mutually incompatible - if you try to use the two together, they won't work (I'm not sure if one takes precedence over the other, or if the game simply freezes).

The same method of adding them to the roster applies to CSSRoster.dat (increase the count by 1, insert the new ID). CSSRoster.dat is more convenient in my opinion, because you don't need to create a new GCT file every time you want to add a character to the roster. If you're using BrawlEx, there's no reason not to use CSSRoster.dat as well.
op's my mistake sorry about that. :foxmelee:
 
Last edited:
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