lordhelmet
Smash Master
Link to original post: [drupal=1382]Brawl+[/drupal]
I just got Brawl+ (4.0) earlier today. I must say that it is quite fun and refreshing. But, why does it not feel like Brawl? Why does the game feel drastically changed?
What Brawl+ should be is, well, Brawl. Why not keep the character's metagames the same, nerf/buff them moderatly. Don't have Metaknight take more damage with his "flimsy armor", just nerf him and the other high tiers a bit, and raise up the bottom tiers.
My ideal Brawl+ would be a balanced game, one with only 3 tier sections (like 64). A game that still feels like Brawl, speed it up a tad and balance it out, but don't mess with things like gravity, momentum, short hopping, and hitstun.
All in all, I like Brawl+, I like the idea of it. It's a great idea, but I think it could be so much better. Does anyone at all agree with me in the sense that they should go back to the beginning, work on balancing the characters to middle ground instead of making them all seemingly God Tiers? Put the gravity, momentum, and short hopping distance back to normal, maybe lower the hit stun some, and then wait to see how things turn out and tweak it accordingly.
Am I the only one that would love for this to happen?
I just got Brawl+ (4.0) earlier today. I must say that it is quite fun and refreshing. But, why does it not feel like Brawl? Why does the game feel drastically changed?
What Brawl+ should be is, well, Brawl. Why not keep the character's metagames the same, nerf/buff them moderatly. Don't have Metaknight take more damage with his "flimsy armor", just nerf him and the other high tiers a bit, and raise up the bottom tiers.
My ideal Brawl+ would be a balanced game, one with only 3 tier sections (like 64). A game that still feels like Brawl, speed it up a tad and balance it out, but don't mess with things like gravity, momentum, short hopping, and hitstun.
All in all, I like Brawl+, I like the idea of it. It's a great idea, but I think it could be so much better. Does anyone at all agree with me in the sense that they should go back to the beginning, work on balancing the characters to middle ground instead of making them all seemingly God Tiers? Put the gravity, momentum, and short hopping distance back to normal, maybe lower the hit stun some, and then wait to see how things turn out and tweak it accordingly.
Am I the only one that would love for this to happen?