Pippin (Peregrin Took)
Formerly “ItalianBaptist”
- Joined
- Jan 28, 2014
- Messages
- 949
- Switch FC
- SW-0542-4021-7641
I posted something about this in the headcanons thread but I think it deserves its own. Even if it’s ultimately all in goofy fun.
I’ve been chewing on this ever since Ultimate was more fully shown off at E3 and people were screaming that it was a port of Smash 4. I think the bigger issue with that is the fact that the Wii U failed and so we got a bunch of those games ported to the Switch.
But the truth is that Ultimate does reuse quite a bit of Smash 4’s assets. Just like Smash 4 reused a quite a bit of Brawl’s assets in its release. It made me look at the three (four) games and what they’ve brought to the series in terms of aesthetics and mechanics. They’re very different from one another, and each definitely improves on the last. At the same time, though, there seems to be a similar style that these games share that is distinct from both 64 and Melee.
It was most likely unintentional, but it looks like Masahiro Sakurai has given us an epic trilogy.
(Before anybody says that I don’t know how to count to four, I’m counting Smash for 3DS and Wii U as one game, like how the Hunger Games movies handled Mockingjay )
I don’t know exactly how to describe it. Maybe it’s the bright menus with big buttons. Maybe it’s the fact that all these games were in one way or another a response to Melee and the competitive community (for better or worse). Or maybe it’s something as simple as Mario’s voice remaining unchanged since Brawl. Am I crazy or does anybody else see this?
I do think it would be neat to compare these games in particular and see how specific characters have evolved and what’s carried over from Brawl through Smash 4 to Ultimate.
I’ve been chewing on this ever since Ultimate was more fully shown off at E3 and people were screaming that it was a port of Smash 4. I think the bigger issue with that is the fact that the Wii U failed and so we got a bunch of those games ported to the Switch.
But the truth is that Ultimate does reuse quite a bit of Smash 4’s assets. Just like Smash 4 reused a quite a bit of Brawl’s assets in its release. It made me look at the three (four) games and what they’ve brought to the series in terms of aesthetics and mechanics. They’re very different from one another, and each definitely improves on the last. At the same time, though, there seems to be a similar style that these games share that is distinct from both 64 and Melee.
It was most likely unintentional, but it looks like Masahiro Sakurai has given us an epic trilogy.
(Before anybody says that I don’t know how to count to four, I’m counting Smash for 3DS and Wii U as one game, like how the Hunger Games movies handled Mockingjay )
I don’t know exactly how to describe it. Maybe it’s the bright menus with big buttons. Maybe it’s the fact that all these games were in one way or another a response to Melee and the competitive community (for better or worse). Or maybe it’s something as simple as Mario’s voice remaining unchanged since Brawl. Am I crazy or does anybody else see this?
I do think it would be neat to compare these games in particular and see how specific characters have evolved and what’s carried over from Brawl through Smash 4 to Ultimate.