NDUDE
Smash Ace
GDC = Game Developers Conference
http://www.joystiq.com/2008/01/15/nintendos-three-gdc-sessions-wii-fit-wii-menu-and-brawl-char/
Read it and weep (in a good way)!
"For anyone headed off to GDC next month – or for those of you bashing the Reload button at home – you may want to pencil in some or all of these Nintendo sessions to your no doubt already busy schedule. First up is "Wii Fit: Creating a Brand New Interface for the Home Console" presented by project lead Takao Sawano; second up is "Planning the Wii Menu: From Pre-Launch to WiiWare" presented by team leader for Nintendo's Network Group, Takashi Aoyama; last up is "Building Characters: The Super Smash Bros. Brawl Postmortem," a postmortem for the recently delayed game, presented by developer Masahiro Sakurai.
"
Although the game would be out in Japan by then, it would be interesting to see what else they have to share.
http://www.joystiq.com/2008/01/15/nintendos-three-gdc-sessions-wii-fit-wii-menu-and-brawl-char/
Read it and weep (in a good way)!
"For anyone headed off to GDC next month – or for those of you bashing the Reload button at home – you may want to pencil in some or all of these Nintendo sessions to your no doubt already busy schedule. First up is "Wii Fit: Creating a Brand New Interface for the Home Console" presented by project lead Takao Sawano; second up is "Planning the Wii Menu: From Pre-Launch to WiiWare" presented by team leader for Nintendo's Network Group, Takashi Aoyama; last up is "Building Characters: The Super Smash Bros. Brawl Postmortem," a postmortem for the recently delayed game, presented by developer Masahiro Sakurai.
"
Although the game would be out in Japan by then, it would be interesting to see what else they have to share.