Ryan-K
Smash Master
Hi I am Ryan_K. I was a falco main in melee and i finally got to play brawl yesterday. I used falco alot and he is still really cool :D. I did a few singles matches and a ****load of teams matches.
I am sure most of you are aware of how Falco's moveset has changed, he has alot of spinning moves and his fsmash is pretty cool.
Anyway onto how he played. Sorry if this is a bit unorganized because I am just writing as thought go into my head.
First off his nair is really really good. It is a 3 hit spinning aerial with almost no landing lag and goes smootly into utilt. His utilt is he spins his arms towards the air and it does 2 hits. It is pretty good but has a bit more lag than I would like. Utilt also has alot of range and hits through the platform on battlefield Oh well lol.
His dthrow is pretty good now and you can punish people who miss DI by chainigrabbing. It isn't 100% reliable on alot of characters but it can work if they don't DI correctly.
His lasers are pretty good still but not as great for approaching. I used them mostly if someone was coming down from the air to catch them in the stun and get a free hit or whatever. His ftilt has massive range this time and pretty hard to shieldgrab for most characters.
I'll just summarize all the moves here actually.
Jabs- Fast obviously, his rapid jabs is a nice spinning thing that is a little difficult to DI out of and has very little lag.
Dash attack- Didn't seem too special ot me. Decent I guess I didn't use it much.
Ftilt- Same as melee, seems to have a little more range as Falco himself seems bigger.
Utilt- Very nice comboing tool. 2 hits. Spins his arms around him. Hits people on the battlefield platform. Good vertical range and hits in front of him too. Not sure about priority as I fought mostly toon link who has ridiculous priority in his sword.
Dtilt- I forgot to use this too much Sorry.
Fsmash- Double fisted chop thing. Strong enough, good KO move, and nice reach.
Usmash- Same as before, seems a tad faster IMO
Dsmash- Split, same as melee, seems a bit laggier IMO -shrug-
His grab has decent range and speed.
Fthrow- Yeah sends them off stage. Decent strength but won't be outright killing anytime soon.
Dthrow- Maybe his best throw. Pops them up and can chaingrab a little and combos into nair at low percent too.
Uthrow- Same as before, lasers knock them decently far horizontally making it wierd to combo off of.
Bthrow- Yeah yeah, he throws them back and lasers push them further. Pretty nice actually.
On to his aerials.
Nair- Easily his best one IMO. Fast, good combo ability, multihit, and almost NO lag. 3 hit spinning attack with his arms with miniscule knockback after the last hit that allows it to combo.
Fair- Pretty similar to his nair, but more hits and more ending knockback, and more horizontal range. Would be really good if it weren't for the massive amounts of lag he got upon landing.
Uair- His uair acted wierd for me, it does decent knockback but it has a tendency to only do the first hit that has like no stun or knockback. Mehish.
Bair- Same as in melee. Decently strong, not horribly lag, fast, and good range. Probably his best (and only) aerial kill except for the odd spike.
Dair- Ah his infamous spike. Only sends downwards at the very beginning of it. After a small amount of time it sends out and up. It sends them down faster than in melee, but it has less stun to make up for it. Also has a large amount of landing lag. Not as good as it used to be but still pretty useful.
His B moves now.
Laser (B)- Yay, they're blue now! He can shoot 2 in a short hop. It is kind of awkward to delay to get on a ground level but it is good for punishing people who are just coming down from the air.
Phantasm (Side B)- Much longer distance and still spikes. Not much more to say, it got better overall.
Fire Bird (Up B)- Seems a little bit longer. Grabs the edge while going up like most recoveries, and burns on start up. Also does 2 hits during the actual move when it hits it seems.
Shine (Down B)- Kicks his reflector which comes back to him. Does NOT stall you in the air. It hits down and forward and is a decent keep away move or way to follow up lasers from a distance. I kind of like it.
Overall Falco still seems really good and seems alot funner to me. He may not be as good as he was in melee IMO but is still a force to be reckoned with. Nair utilt seems to be one of his main combos though. His nair is AMAZING, I can't stress that enough and I can't believe I haven't seen it more in videos.
ALSO LAST NOTE ABOUT COSTUMES. His costume that seems orange (see falco alternate costume thread) isn't actually orange. It is actually his melee colors (like this http://smashbros.planets.gamespy.com/images2/ssbmfalco.jpg)
If you have any questions I will try to answer them to the best of my recollection. I am not sure when I will play again however so I can't immediately test new things.
I am sure most of you are aware of how Falco's moveset has changed, he has alot of spinning moves and his fsmash is pretty cool.
Anyway onto how he played. Sorry if this is a bit unorganized because I am just writing as thought go into my head.
First off his nair is really really good. It is a 3 hit spinning aerial with almost no landing lag and goes smootly into utilt. His utilt is he spins his arms towards the air and it does 2 hits. It is pretty good but has a bit more lag than I would like. Utilt also has alot of range and hits through the platform on battlefield Oh well lol.
His dthrow is pretty good now and you can punish people who miss DI by chainigrabbing. It isn't 100% reliable on alot of characters but it can work if they don't DI correctly.
His lasers are pretty good still but not as great for approaching. I used them mostly if someone was coming down from the air to catch them in the stun and get a free hit or whatever. His ftilt has massive range this time and pretty hard to shieldgrab for most characters.
I'll just summarize all the moves here actually.
Jabs- Fast obviously, his rapid jabs is a nice spinning thing that is a little difficult to DI out of and has very little lag.
Dash attack- Didn't seem too special ot me. Decent I guess I didn't use it much.
Ftilt- Same as melee, seems to have a little more range as Falco himself seems bigger.
Utilt- Very nice comboing tool. 2 hits. Spins his arms around him. Hits people on the battlefield platform. Good vertical range and hits in front of him too. Not sure about priority as I fought mostly toon link who has ridiculous priority in his sword.
Dtilt- I forgot to use this too much Sorry.
Fsmash- Double fisted chop thing. Strong enough, good KO move, and nice reach.
Usmash- Same as before, seems a tad faster IMO
Dsmash- Split, same as melee, seems a bit laggier IMO -shrug-
His grab has decent range and speed.
Fthrow- Yeah sends them off stage. Decent strength but won't be outright killing anytime soon.
Dthrow- Maybe his best throw. Pops them up and can chaingrab a little and combos into nair at low percent too.
Uthrow- Same as before, lasers knock them decently far horizontally making it wierd to combo off of.
Bthrow- Yeah yeah, he throws them back and lasers push them further. Pretty nice actually.
On to his aerials.
Nair- Easily his best one IMO. Fast, good combo ability, multihit, and almost NO lag. 3 hit spinning attack with his arms with miniscule knockback after the last hit that allows it to combo.
Fair- Pretty similar to his nair, but more hits and more ending knockback, and more horizontal range. Would be really good if it weren't for the massive amounts of lag he got upon landing.
Uair- His uair acted wierd for me, it does decent knockback but it has a tendency to only do the first hit that has like no stun or knockback. Mehish.
Bair- Same as in melee. Decently strong, not horribly lag, fast, and good range. Probably his best (and only) aerial kill except for the odd spike.
Dair- Ah his infamous spike. Only sends downwards at the very beginning of it. After a small amount of time it sends out and up. It sends them down faster than in melee, but it has less stun to make up for it. Also has a large amount of landing lag. Not as good as it used to be but still pretty useful.
His B moves now.
Laser (B)- Yay, they're blue now! He can shoot 2 in a short hop. It is kind of awkward to delay to get on a ground level but it is good for punishing people who are just coming down from the air.
Phantasm (Side B)- Much longer distance and still spikes. Not much more to say, it got better overall.
Fire Bird (Up B)- Seems a little bit longer. Grabs the edge while going up like most recoveries, and burns on start up. Also does 2 hits during the actual move when it hits it seems.
Shine (Down B)- Kicks his reflector which comes back to him. Does NOT stall you in the air. It hits down and forward and is a decent keep away move or way to follow up lasers from a distance. I kind of like it.
Overall Falco still seems really good and seems alot funner to me. He may not be as good as he was in melee IMO but is still a force to be reckoned with. Nair utilt seems to be one of his main combos though. His nair is AMAZING, I can't stress that enough and I can't believe I haven't seen it more in videos.
ALSO LAST NOTE ABOUT COSTUMES. His costume that seems orange (see falco alternate costume thread) isn't actually orange. It is actually his melee colors (like this http://smashbros.planets.gamespy.com/images2/ssbmfalco.jpg)
If you have any questions I will try to answer them to the best of my recollection. I am not sure when I will play again however so I can't immediately test new things.