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Brawl constantly crashing on stage launch, (probably human error)

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Ok, so let me just start off by saying that since almost all of the obj importing tutorials (except for one) on this subject around the great vastness of advertisement and pornography that is the internet, end at the creation of a .brres file, I have most likely done this completely wrong due to lack of detailed information.



So I have the .brres file seemingly functional, it looks nice, the collision seems in order, and I'm pretty sure the spawns, positions and barriers are all set. What information is lacking is how to COMPILE all of this random data into a pac file that can be run in game, therefor I did what I figured would work; I took the Final Destination pac file, replaced all the relevant data with my own, and it still insists on crashing the game before the level even appears on screen.

Below is the link to the pac file I have exported. Can somebody please explain to me why this is crashing the game and what I'm doing wrong to cause it?
http://www.mediafire.com/?koa2k574khrld4d

EDIT: Here's a similarly broken pac file, compiled this time over Melee Temple, (a stage with minimal extra data needing to be erased, leaving less room for error.): http://www.mediafire.com/?j4lld47e94w9wlt
 

Innerscope

Smash Apprentice
Joined
Aug 29, 2011
Messages
167
Location
My room
Your mdl0 version is 11. V11 mdl0s can't work on Brawl. Just rewrite it to v9. To do that, just retype 11 as 9.

(Also, for a game as expansive as Skylanders, you would think they are technologically advanced >_>)

That was just off topic. I think the only problem with your stage is that it's v11 instead of v9.
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Your mdl0 version is 11. V11 mdl0s can't work on Brawl. Just rewrite it to v9. To do that, just retype 11 as 9.

(Also, for a game as expansive as Skylanders, you would think they are technologically advanced >_>)

That was just off topic. I think the only problem with your stage is that it's v11 instead of v9.
Thanks, I'll give that a try. :D
 
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