Chyunman98
Smash Rookie
- Joined
- Jul 12, 2015
- Messages
- 6
Ever since the 1.0.8 patch, Bowser's up tilt could now hit opponents in front of him and has decreased lag. While much better than before, people haven't found much of use of this new perk.
I'm not sure if this has ever been covered, but the chance that you ever do land the first few frames or the last hit makes some followups on low percentages (assuming the opponent doesn't jump right out after the move). Here's some that I believe works quite well.
(Note: I'm not sure how reliable these options are, so correct me if I'm wrong about all of this.)
U-Tilt--> Up Smash: Up Smash beats alot of options and does some good damage. Even if the opponent air dodges, the second hit should stick knock them away.
U-Tilt--> Fortress: Wait for the opponent to land or read his/her attack then use fortress. I don't use this often but it hasn't failed as much as I believe it should of.
U-Tilt--> U-Tilt: Up tilting twice is something that I usually use to remind the opponent not to fall again. Usually, they'll jump to avoid a possible 3rd hit, then you can jump and use one of the U-Tilt--> (aerial) options that I'm listing next.
If the opponent jumps after the first hit, you could try to go for an aerial. (I'm torn if jumping towards the opponent with Bowser of all characters is necessarily a good thing, but this is what I found useful once in a while.)
U-Tilt--> Up-Air: I'm surprised how many options this one beats. This is only if you think the opponent plans on attacking you once you jump towards them.
U-Tilt--> N-Air: I never use the Neutral Air when playing Bowser other than this or going offstage (which I rarely do anyway). The multi hit nature of this move helps countering air dodges and can lead to another aerial.
U-Tilt--> F-Air: Or just go with the forward air. Because it can auto cancel, I'd say that this is one of the better options.
Landing the U-Tilt at all is a problem. I usually find times to use this this when; the opponent is running after me, right above me or on a platform, reading a roll, or attacking someone behind me. There are much better options in some of the mentioned situations, but using the U-Tilt isn't necessarily bad when you want to switch up on options.
I'm not sure if this has ever been covered, but the chance that you ever do land the first few frames or the last hit makes some followups on low percentages (assuming the opponent doesn't jump right out after the move). Here's some that I believe works quite well.
(Note: I'm not sure how reliable these options are, so correct me if I'm wrong about all of this.)
U-Tilt--> Up Smash: Up Smash beats alot of options and does some good damage. Even if the opponent air dodges, the second hit should stick knock them away.
U-Tilt--> Fortress: Wait for the opponent to land or read his/her attack then use fortress. I don't use this often but it hasn't failed as much as I believe it should of.
U-Tilt--> U-Tilt: Up tilting twice is something that I usually use to remind the opponent not to fall again. Usually, they'll jump to avoid a possible 3rd hit, then you can jump and use one of the U-Tilt--> (aerial) options that I'm listing next.
If the opponent jumps after the first hit, you could try to go for an aerial. (I'm torn if jumping towards the opponent with Bowser of all characters is necessarily a good thing, but this is what I found useful once in a while.)
U-Tilt--> Up-Air: I'm surprised how many options this one beats. This is only if you think the opponent plans on attacking you once you jump towards them.
U-Tilt--> N-Air: I never use the Neutral Air when playing Bowser other than this or going offstage (which I rarely do anyway). The multi hit nature of this move helps countering air dodges and can lead to another aerial.
U-Tilt--> F-Air: Or just go with the forward air. Because it can auto cancel, I'd say that this is one of the better options.
Landing the U-Tilt at all is a problem. I usually find times to use this this when; the opponent is running after me, right above me or on a platform, reading a roll, or attacking someone behind me. There are much better options in some of the mentioned situations, but using the U-Tilt isn't necessarily bad when you want to switch up on options.