• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Bowser's Second Jump Shenanigans

Synnett

Alligator Lord
Joined
Jan 19, 2015
Messages
1,577
Location
Montreal, QC
Bowser's second jump is the only jump in the game to have invulnerability. When he double jumps, his head and limbs retracts inside his shell, and they turn intangible. However, like Link's nair hitbox, the invulnerability lingers until the animation ends. That means that for a period of 12 frames, his head and limbs pop out of the shell but are still intangible.

---

BowsDJ.gif
unknown.png

Total: 50
Intangible (Head and limbs): 7-50
Heads and limbs pop out at frame 39
Head and limbs out i-frames: 39-50 (12 frames)


This is a very interesting quirk, as paired with his fair, the space right in front and below of him remains empty, so Bowser gains an over 30 frames window to bait and punish a whiff. One of Bowser's main gameplan is to mixup jump timings and space with fair, and knowing to delay/fadeback fair out of a double jump seems pretty strong. If diagonally above an opponent, this can beat Marth's fair and Puff's back air, among other things.

BowsDJFairO.gif
 
Last edited:
Top Bottom