KingKong_ad
Smash Ace
- Joined
- Feb 12, 2009
- Messages
- 542
I had a lot of trouble when I start playing bowser on WiiU due to his ledge options that are completely different from brawl. In brawl, I was used to jump air dodge to UpB or to jump SideB to cover many options. Though, in WiiU, SideB doesnt have the same range and airdodging in ground is TERRIBLY bad.
Bowser ledge options
Drop down + jump onto the stage (can be LAGLESS)
Drop down + jump fair lagless (hard to do)
Drop down + jump SideB
Drop down + jump SideB canceled into anything (can be LAGLESS) (I'm not sure if you still have the sideB hitbox but it looks like it)
Drop down + jump aerial UpB before landing for massive damage (not safe)
Drop down + jump NeutralB (not safe)
Drop down + jump Nair (not safe)
Drop down + jump Uair (only if opponent is using a laggy move and you want to punish fast)
Get up Shield (it has a low window to get punish)
Don't forget you have jump, roll and get up and get up attack...
I recommand to use the 4 first ones since they can give you the mix up you need while covering a lot of opponent options while beeing less risky than the others.
Not to do
Jump and DownB to the ledge again (you do not regain your invincibility)
Drop down to jump airdodge (you don't cover any options because you have way too much landing lag)
Bowser ledge options
Drop down + jump onto the stage (can be LAGLESS)
Drop down + jump fair lagless (hard to do)
Drop down + jump SideB
Drop down + jump SideB canceled into anything (can be LAGLESS) (I'm not sure if you still have the sideB hitbox but it looks like it)
Drop down + jump aerial UpB before landing for massive damage (not safe)
Drop down + jump NeutralB (not safe)
Drop down + jump Nair (not safe)
Drop down + jump Uair (only if opponent is using a laggy move and you want to punish fast)
Get up Shield (it has a low window to get punish)
Don't forget you have jump, roll and get up and get up attack...
I recommand to use the 4 first ones since they can give you the mix up you need while covering a lot of opponent options while beeing less risky than the others.
Not to do
Jump and DownB to the ledge again (you do not regain your invincibility)
Drop down to jump airdodge (you don't cover any options because you have way too much landing lag)