Mario & Sonic Guy
Old rivalries live on!
King K. Rool
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Franchise:
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First Appearance: Donkey Kong Country
Character Type: Villain
Possible Status in Brawl: Playable Fighter
As many of you know, King K. Rool is the main antagonist in the Donkey Kong franchise. He's a strong, but somewhat slow character that would be just as lethal as Bowser.
King K. Rool would be a good fighter to add into Brawl since he is a villain, and played a major role in many of the DK games.
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K. Rool's Various Appearances
(King, Kaptain, Scientist)
The roles that he did play as were a pirate captain (Kaptain K. Rool), a mad scientist (Baron K. Roolenstein), and a typical king. K. Rool's captain and scientist appearances can also be his alternate costumes.
K. Rool's special attacks and Final Smash might go as follows.
Special Attacks
B: Giant Punch (does variable damage, based on how long K. Rool charges it up)
Smash >+B: Kannonball Hurl (K. Rool tosses a giant cannonball to do damage)
/\+B: Rocket Barrel Blast (K. Rool gets on his rocket barrel to ascend)
K. Rool's Rocket Barrel
\/+B: Body Slam (K. Rool slams to the ground hard, dealing heavy damage to foes)
Smash >+B: Kannonball Hurl (K. Rool tosses a giant cannonball to do damage)
/\+B: Rocket Barrel Blast (K. Rool gets on his rocket barrel to ascend)
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K. Rool's Rocket Barrel
\/+B: Body Slam (K. Rool slams to the ground hard, dealing heavy damage to foes)
Final Smash
Blunderbuss Blowout: K. Rool sucks up his opponents with his blunderbuss. He'll then fire cannonballs from the blunderbuss to deal massive damage to them.
Stats
Power: 5
Defense: 3
Weight: 5
Height: 4
Reach: 4
Traction: 5
Jump Height: 2
Mid-air Jump: 2
Mid-air Drop: 3
Mid-air Speed: 2
Ground Speed: 1
Dash Speed: 2
Recovery: 3
Defense: 3
Weight: 5
Height: 4
Reach: 4
Traction: 5
Jump Height: 2
Mid-air Jump: 2
Mid-air Drop: 3
Mid-air Speed: 2
Ground Speed: 1
Dash Speed: 2
Recovery: 3
King K. Rool could be one nasty powerhouse, especially if he's rivaling Bowser's strength.