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Boomerang queries

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
What are the conditions for a thrown boomerang to not return? Sometimes you throw it, but it doesn't come back...

Also, which animations does the 'catching boomerang' animation overrule? Is it just the standing, walking and falling/jumping ones?
 

House

Smash Journeyman
Joined
Sep 30, 2007
Messages
286
Location
Buenos Aires, Argentina
1) Evade the returning boomerang: jump / drop through platform (rolling will not work). If you are throwing it against a wall, make sure you are in the air while doing so. In some rare cases, angling the boomie against diagonal walls will make it return in a strange manner so that it will go under Link. This requires some previous tricky positioning. Boomerang must touch the ground/ceiling before wall though. Here some examples:

http://rapidshare.com/files/260969726/boomie_rare.rar.html

2) Standing, crouching, walking, fake boomerang throw, initial jumping animation, and doing nothing in air (be careful being off the ledge!)
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
I hate boomerangs, they can be directed/curved in the way you want. One of my friends boomerang-spams me and they follow me to the end of the world <_<
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
1) Evade the returning boomerang: jump / drop through platform (rolling will not work). If you are throwing it against a wall, make sure you are in the air while doing so. In some rare cases, angling the boomie against diagonal walls will make it return in a strange manner so that it will go under Link. This requires some previous tricky positioning. Boomerang must touch the ground/ceiling before wall though.
I didn't mean that, I meant the boomerang going off the screen and not returning to Link at all. That is, not you dodging it as it reappears, but it completely disappearing after the initial forward through. I seem to remember it happening a few times, as well as in some videos I watched.

0:20 in this vid: http://www.youtube.com/watch?v=PcjJAlS8lLk

Thanks for the answer on the second question, can you clarify on this as well?
 

House

Smash Journeyman
Joined
Sep 30, 2007
Messages
286
Location
Buenos Aires, Argentina
I didn't mean that, I meant the boomerang going off the screen and not returning to Link at all. That is, not you dodging it as it reappears, but it completely disappearing after the initial forward through. I seem to remember it happening a few times, as well as in some videos I watched.

0:20 in this vid: http://www.youtube.com/watch?v=PcjJAlS8lLk
Oh, that. Simply dash to the opposite direction you were facing when you threw the boomerang. It should be offscreen at the time it decides to stop and come back to you (if you still can see it when it tries to do so, it will not dissappear). But beware, if your enemy comes close to the point where you threw it (even if you dash to the opposite direction), it WILL come back, even if it was offscreen.

Thanks for the answer on the second question, can you clarify on this as well?
Standing: self-explanatory.
Crouching: self-explanatory.
Walking: the "boomerang catching" animation will not override a full-speed walk, but will to a "tilted" walk.
Fake boomerang throw: when you press B again too early, and nothing comes out of Link's hands.
Initial jumping animation: the time it takes for a character to lift off the ground after input (ironically Link takes the most time out of all the roster: 7 frames).
Doing nothing in air: self-explanatory. When I mentioned to be careful being off the ledge, I meant that this can "block" you from performing any standard/special move and will lock your horizontal speed and direction for a brief period of time (while the catching animation is in action), thus possibly ruining your recovery / being an easier target for an edgeguard. This happened to me several times, particularly before an UpB or a ledgehop.
 
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