Oh dear - Boggy B from Worms... Really?
Yes really!
Boggy's playstyle is based around ranged moves, with a few weak closeup moves. He is lightweight, but powerful.
Think of a ranged Little Mac.
Size: Pichu
Walking Speed: Ganondorf
Running Speed: Jigglypuff
Jumps: 5 - this works like Kirby's jump, where Boggy will grow wings (Icarus Potion)
Fall Speed: Yoshi
Weight: 75 (Squirtle/Mr. Game & Watch)
Just you wait
Boggy B, is the most iconic worm from the Worms franchise, and will use the weapons from the games for the moveset.
Take cover! The moveset:
A: Prod
Boggy points his finger, prodding forwards.
A (repeated): Skip Go
Starts an infinite jab by jumping a skip rope. The hitbox is behind, above and ahead of Boggy.
SideTilt: Dragon Ball
Fires a Dragon Ball straight ahead
UpTilt: Fire Punch
Does a shuryuken straight up.
DownTilt: Battle Axe
Swings an axe straight ahead.
Dash Attack: Blow Torch
After running, Boggy starts his Blow Torch which will move him slightly in the direction he was originally moving.
Grab: Ninja Rope
Boggy fires a Ninja Rope. This can be used as a tether.
Pummel:
An Old Woman will beat the grappled opponent, a quick but weak pummel.
Forward/Back Throw:
Throw the opponent, who is a stock-icon, like a grenade.
Up Throw: Inflatable Scouser
Encapsulates the opponent in a balloon which looks like a scouser, he will lift the opponent up and to one random side, before popping.
Down Throw: Mine
Plants a mine on the opponents head - this mine explode right away.
SideSmash: Baseball Bat
Swings a bat, which can be tilted straight up.
UpSmash: Air Strike
Boggy calls for an Air Strike which immediately summons missiles straight above him. Creating multiple explosions, much like Samus' UpSmash.
DownSmash: Tail Nail
Swings a hammer ahead, digging the opponent into the ground.
NAir: Parachute
Boggy quickly opens a parachute, dealing minor damage. Great combo tool
DAir: Pneumatic Drill
Boggy starts a drill pointed downwards. Functions like Bowser Jr.'s DAir.
FAir: Shotgun
Boggy pumps a shotgun, then fires it. Before it fires, it can be tilted slightly.
BAir: Handgun
Boggy fires 5 quick shots from a handgun behind him.
UAir: Longbow
Boggy, loads a bow and fires an arrow straight up.
ZAir: Ninja Rope
Works as a tether, but can also lightly damage opponents.
B: Bazooka
Starts charging a bazooka which can be aimed in 360 degrees. The shell is affected by gravity and wind.
Charging it only affects the distance it flies (easily across Final Destination)
SideB: Super Sheep
Boggy summons Calvin the Super Sheep and rides on top of it. Functions like Villager's SideB.
DownB: Sentry Gun
Throws a Sentry Gun downwards (like Pac-Mans Down B). Once it plants onto ground, it starts firing at the closest opponent before dissappearing.
UpB: Girder
Summons a girder which can be moved around while B is held. Releasing B will place it. It turns red if the placement cannot be made.
The girder will dissappear after leaving it or after 5 seconds of camping it, and cannot be resummoned before landing on a stage.
The girder can be tethered towards and has 50HP.
Final Smash: Concrete Donkey / Holy Hand Grenade
Summons the all mighty Concrete Donkey at the center of the stage. It starts jumping up and down, creating massive explosions. Before leaving, it leaves behind a Holy Hand Grenade to finish of anyone nearby.
Taunt 1: Jumps up and down with arms over head - for Worms fans: Think of the victory dance from Armageddon
Taunt 2: Waves a white flag above his head
Taunt 3: Pumps his fist in the air saying "Just you wait!"
Franchise Icon: Banana (Bomb)
Victory screens: Its just too hard to choose! Just look at the potential: https://www.youtube.com/watch?v=G1pMi2qTbWI
Victory Theme: https://youtu.be/P9U-zqAQ42I?t=240
Yes really!
Boggy's playstyle is based around ranged moves, with a few weak closeup moves. He is lightweight, but powerful.
Think of a ranged Little Mac.
Size: Pichu
Walking Speed: Ganondorf
Running Speed: Jigglypuff
Jumps: 5 - this works like Kirby's jump, where Boggy will grow wings (Icarus Potion)
Fall Speed: Yoshi
Weight: 75 (Squirtle/Mr. Game & Watch)
Just you wait
Boggy B, is the most iconic worm from the Worms franchise, and will use the weapons from the games for the moveset.
Take cover! The moveset:
A: Prod
Boggy points his finger, prodding forwards.
A (repeated): Skip Go
Starts an infinite jab by jumping a skip rope. The hitbox is behind, above and ahead of Boggy.
SideTilt: Dragon Ball
Fires a Dragon Ball straight ahead
UpTilt: Fire Punch
Does a shuryuken straight up.
DownTilt: Battle Axe
Swings an axe straight ahead.
Dash Attack: Blow Torch
After running, Boggy starts his Blow Torch which will move him slightly in the direction he was originally moving.
Grab: Ninja Rope
Boggy fires a Ninja Rope. This can be used as a tether.
Pummel:
An Old Woman will beat the grappled opponent, a quick but weak pummel.
Forward/Back Throw:
Throw the opponent, who is a stock-icon, like a grenade.
Up Throw: Inflatable Scouser
Encapsulates the opponent in a balloon which looks like a scouser, he will lift the opponent up and to one random side, before popping.
Down Throw: Mine
Plants a mine on the opponents head - this mine explode right away.
SideSmash: Baseball Bat
Swings a bat, which can be tilted straight up.
UpSmash: Air Strike
Boggy calls for an Air Strike which immediately summons missiles straight above him. Creating multiple explosions, much like Samus' UpSmash.
DownSmash: Tail Nail
Swings a hammer ahead, digging the opponent into the ground.
NAir: Parachute
Boggy quickly opens a parachute, dealing minor damage. Great combo tool
DAir: Pneumatic Drill
Boggy starts a drill pointed downwards. Functions like Bowser Jr.'s DAir.
FAir: Shotgun
Boggy pumps a shotgun, then fires it. Before it fires, it can be tilted slightly.
BAir: Handgun
Boggy fires 5 quick shots from a handgun behind him.
UAir: Longbow
Boggy, loads a bow and fires an arrow straight up.
ZAir: Ninja Rope
Works as a tether, but can also lightly damage opponents.
B: Bazooka
Starts charging a bazooka which can be aimed in 360 degrees. The shell is affected by gravity and wind.
Charging it only affects the distance it flies (easily across Final Destination)
SideB: Super Sheep
Boggy summons Calvin the Super Sheep and rides on top of it. Functions like Villager's SideB.
DownB: Sentry Gun
Throws a Sentry Gun downwards (like Pac-Mans Down B). Once it plants onto ground, it starts firing at the closest opponent before dissappearing.
UpB: Girder
Summons a girder which can be moved around while B is held. Releasing B will place it. It turns red if the placement cannot be made.
The girder will dissappear after leaving it or after 5 seconds of camping it, and cannot be resummoned before landing on a stage.
The girder can be tethered towards and has 50HP.
Final Smash: Concrete Donkey / Holy Hand Grenade
Summons the all mighty Concrete Donkey at the center of the stage. It starts jumping up and down, creating massive explosions. Before leaving, it leaves behind a Holy Hand Grenade to finish of anyone nearby.
Taunt 1: Jumps up and down with arms over head - for Worms fans: Think of the victory dance from Armageddon
Taunt 2: Waves a white flag above his head
Taunt 3: Pumps his fist in the air saying "Just you wait!"
Franchise Icon: Banana (Bomb)
Victory screens: Its just too hard to choose! Just look at the potential: https://www.youtube.com/watch?v=G1pMi2qTbWI
Victory Theme: https://youtu.be/P9U-zqAQ42I?t=240