Zjiin
Smash Master
I apologize to the casual players who read this, because this won't so much apply to them.
Some of you may or may not have already noticed with all the new in game footage and Dojo updates, the way damage is added up on the avatars on the bottom. Instead of going up instantly, a "amount of damage given" pops up over the % in red lettering for about a second. As few as there were, the demos showed combos happening where it starts to completely overwrite the % for quite a while.
Now with competitive play, i have always taken into account what my opponent's % were i account that into how light they were and how much they could DI so i could setup for combos i knew would land.
My question is that do you think that this few seconds of "blind percent" will affect the way game play works? Or am i just being paranoid and the second per hit won't be noticeable? Very small details became critical at the end of Melee so i assume everything is important to be aware of.
Lemme know what you think.
Some of you may or may not have already noticed with all the new in game footage and Dojo updates, the way damage is added up on the avatars on the bottom. Instead of going up instantly, a "amount of damage given" pops up over the % in red lettering for about a second. As few as there were, the demos showed combos happening where it starts to completely overwrite the % for quite a while.
Now with competitive play, i have always taken into account what my opponent's % were i account that into how light they were and how much they could DI so i could setup for combos i knew would land.
My question is that do you think that this few seconds of "blind percent" will affect the way game play works? Or am i just being paranoid and the second per hit won't be noticeable? Very small details became critical at the end of Melee so i assume everything is important to be aware of.
Lemme know what you think.