Piford
Smash Lord
- Joined
- Sep 17, 2014
- Messages
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- SuperZelda
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So I decided to test the blastzones of some of the stages in Smash Wii U. I used Mario's backthrow and killed a Jigglypuff. Then I quit out and looked at the launch distance. For the ceilings, I used the heights in this thread. This had Jigglypuff rest Mario and record the heights.
So my conclusion is that blastzones have largely been standardized in Smash Wii U, with only minor differences in them. The only notable stages with ceiling changes are Halberd and Kongo Jungle 64 having a low and heigh ceiling respectively. Windy Hill Zone is the only stage where the side blastzones are much closer, and Mario Circuit (Wii U) and Kongo Jungle 64 have a bit farther ones. Of course stages that transform like Skyloft, Wuhu Island, and Delfino Plaza have changing blastzones, but this measures the flying platforms of those stages.
So I decided to test the blastzones of some of the stages in Smash Wii U. I used Mario's backthrow and killed a Jigglypuff. Then I quit out and looked at the launch distance. For the ceilings, I used the heights in this thread. This had Jigglypuff rest Mario and record the heights.
So my conclusion is that blastzones have largely been standardized in Smash Wii U, with only minor differences in them. The only notable stages with ceiling changes are Halberd and Kongo Jungle 64 having a low and heigh ceiling respectively. Windy Hill Zone is the only stage where the side blastzones are much closer, and Mario Circuit (Wii U) and Kongo Jungle 64 have a bit farther ones. Of course stages that transform like Skyloft, Wuhu Island, and Delfino Plaza have changing blastzones, but this measures the flying platforms of those stages.
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