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Blastzone sizes

Piford

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View the Spreadsheet here

So I decided to test the blastzones of some of the stages in Smash Wii U. I used Mario's backthrow and killed a Jigglypuff. Then I quit out and looked at the launch distance. For the ceilings, I used the heights in this thread. This had Jigglypuff rest Mario and record the heights.

So my conclusion is that blastzones have largely been standardized in Smash Wii U, with only minor differences in them. The only notable stages with ceiling changes are Halberd and Kongo Jungle 64 having a low and heigh ceiling respectively. Windy Hill Zone is the only stage where the side blastzones are much closer, and Mario Circuit (Wii U) and Kongo Jungle 64 have a bit farther ones. Of course stages that transform like Skyloft, Wuhu Island, and Delfino Plaza have changing blastzones, but this measures the flying platforms of those stages.
 
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Just a (minor?) nitpick, but perhaps using moves with launch angles closer to 180/361 degrees would prove more accurate? Wii Fit Trainer's DSmash is the first thing that popped to mind. Set the Jigglypuff's handicap to 300% or even try to get it higher to diminish the effect of gravity on the trajectory.

Also you can embed google spreadsheets with [*media=googlespreadsheet]<spreadsheet ID here>[/media] and getting rid of the asterisk (and adding in the sheet ID ofc)

Though you have to publish your spreadsheet to the web. It didn't work when I tried to embed it into this post, even though I've been able to embed my own published sheets before.

All in all though this is great work!
 

Piford

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Just a (minor?) nitpick, but perhaps using moves with launch angles closer to 180/361 degrees would prove more accurate? Wii Fit Trainer's DSmash is the first thing that popped to mind. Set the Jigglypuff's handicap to 300% or even try to get it higher to diminish the effect of gravity on the trajectory.

Also you can embed google spreadsheets with [*media=googlespreadsheet]<spreadsheet ID here>[/media] and getting rid of the asterisk (and adding in the sheet ID ofc)

Though you have to publish your spreadsheet to the web. It didn't work when I tried to embed it into this post, even though I've been able to embed my own published sheets before.

All in all though this is great work!
I didn't really know which moves had the launch angle I wanted. I used Mario back throw because I knew it killed off the side and not the top. It doesn't really matter though, since your not going to be measuring feet in an actual match; you just want to know the sizes comparatively. But really, that didn't even matter because almost all of them are the exact same distance from the ledge.

Edit: Also the Media thing isn't working so :/
 
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Darklink401

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Yeah, in Kongo Jungle, it's frustratingly hard to kill people off the top. I don't like that stage XP Does this apply for omegas as well? Cuz if so, I might want to start picking Flat Zone X....
 

Piford

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Yeah, in Kongo Jungle, it's frustratingly hard to kill people off the top. I don't like that stage XP Does this apply for omegas as well? Cuz if so, I might want to start picking Flat Zone X....
No, all Omega's have the same blastzones as Final Destination. But Kongo Jungle having a higher ceiling is actually really good because we lack other stages with different blastzones (so it and halberd are compliments).
 

Darklink401

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How sad >:

and I guess that's true. I just got annoyed yesterday at having to get my friend to over 200% to finally finish them off XP

But its mostly cuz I didnt know it was so huge.
 

Octagon

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I'm glad that for the most part the blastzones are the same, just makes it more fair
 

Piford

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I'm glad that for the most part the blastzones are the same, just makes it more fair
No them being the same is actually a bad thing. In Melee, the main difference between all the stages with the same 3 platform layout was the blastzone distance. It adds more variety and adds strategy to stage striking and counterpicking. With them mostly standardized, it removes that. Luckily Halberd and Kongo Jungle have slightly different ones so its still there, it's just minimized. The thing is, there's no one most fair size.
 

Octagon

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No them being the same is actually a bad thing. In Melee, the main difference between all the stages with the same 3 platform layout was the blastzone distance. It adds more variety and adds strategy to stage striking and counterpicking. With them mostly standardized, it removes that. Luckily Halberd and Kongo Jungle have slightly different ones so its still there, it's just minimized. The thing is, there's no one most fair size.
That's so true omg. Even though its more fair it lessens the strategy
 

Piford

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That's so true omg. Even though its more fair it lessens the strategy
It's not even more fair. That one blastzone sizes benefits certain characters, while others benefit others. Having a standard size only benefits the characters of that one size, while having a variety of sizes benefits all characters on different sizes, so they average to being even.
 

Darklink401

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It's not even more fair. That one blastzone sizes benefits certain characters, while others benefit others. Having a standard size only benefits the characters of that one size, while having a variety of sizes benefits all characters on different sizes, so they average to being even.
And Kongo Jungle is only usually legal in doubles as a counterpick, isn't it?

I guess custom stages ARE a thing tho, so later down the line, they can probably be used for counterpicks
 

Piford

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And Kongo Jungle is only usually legal in doubles as a counterpick, isn't it?

I guess custom stages ARE a thing tho, so later down the line, they can probably be used for counterpicks
At Apex yes, but many places have it legal in Singles (I mean even Little Mac can make it up to the top platforms, your not going to be able to camp there and force people to use the rotating platforms in the middle like in Melee). Custom Stages only have 3 sizes of blastzones, and small is about the size FD it looks like, so Medium and Large are likely too big.
 

Darklink401

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At Apex yes, but many places have it legal in Singles (I mean even Little Mac can make it up to the top platforms, your not going to be able to camp there and force people to use the rotating platforms in the middle like in Melee). Custom Stages only have 3 sizes of blastzones, and small is about the size FD it looks like, so Medium and Large are likely too big.
But with custom stages, you can make wider stages to create blastzones closer to the stage, or stages higher/lower vetically, to make the upper blast zone further away or closer =D


And oh, alright. Regardless, Kongo Jungle seems like a great place for Jiggs, because no easy KOs off the top, and easy kills off the sides~
 

Piford

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But with custom stages, you can make wider stages to create blastzones closer to the stage, or stages higher/lower vetically, to make the upper blast zone further away or closer =D


And oh, alright. Regardless, Kongo Jungle seems like a great place for Jiggs, because no easy KOs off the top, and easy kills off the sides~
Yeah you could I guess, but you'll end up making a stage that's really big to fight on, or is so high up the camera looks weird. I'll do some testing though.
 

Darklink401

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I plan to make a short-ish one, long-ish one, and two different vertical ones, to see if fighting in them is really all that weird.


I mean, I'd imagine that the longest one probably would be around the size of Palutena's omega, if a bit smaller, and I LOVE that omega. It feels like a true fighting arena.
 

Piford

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This information can prove very useful for any player. What was the metric you used to determine 1 ft?
The game measures in feet (probably meters if your in non-America).

I plan to make a short-ish one, long-ish one, and two different vertical ones, to see if fighting in them is really all that weird.


I mean, I'd imagine that the longest one probably would be around the size of Palutena's omega, if a bit smaller, and I LOVE that omega. It feels like a true fighting arena.
All Omega's are the same size, So Omega Palutena is the same length as FD. Also Omega Gaur Plains is clearly the best.
 
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Darklink401

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The game measures in feet (probably meters if your in non-America).



All Omega's are the same size, So Omega Palutena is the same length as FD. Also Omega Gaur Plains is clearly the best.
Same size? O.o

Really? IDK, Palutena's omega always seemed huge....
 

M15t3R E

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The game measures in feet (probably meters if your in non-America).



All Omega's are the same size, So Omega Palutena is the same length as FD. Also Omega Gaur Plains is clearly the best.
Ah, now I understand what you did. It's useful to take note of the extremes of your analysis; of the legal stages, Kongo Jungle has the highest ceiling and longest sides, and Halberd has the lowest ceiling. Many legal stages are tied for shortest sides. That's what I take away from this.
 

Piford

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Ah, now I understand what you did. It's useful to take note of the extremes of your analysis; of the legal stages, Kongo Jungle has the highest ceiling and longest sides, and Halberd has the lowest ceiling. Many legal stages are tied for shortest sides. That's what I take away from this.
I tried to do it almost exclusively using legal stages or stages that should be legal, but once they all had really similar lengths, I threw in Gamer and Kalos to see how consistent they were across all stages. Flatzone X was just out of curiosity.
 

M15t3R E

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I tried to do it almost exclusively using legal stages or stages that should be legal, but once they all had really similar lengths, I threw in Gamer and Kalos to see how consistent they were across all stages. Flatzone X was just out of curiosity.
Evidently, the blast zone/ceiling distance can be guessed at a glance more easily than it could in Brawl. With how large FD is, it is still the better neutral if you are worried about dying off the side. Just something of note.
Thanks for the work!
 

Darklink401

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So I just created a stage with super high blast zone, and one with relatively close horizontal blast zones

The camera isn't weird at all, as it follows the players as usual, and isn't fixed. So this could be solution in the future.
 

Piford

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So I just created a stage with super high blast zone, and one with relatively close horizontal blast zones

The camera isn't weird at all, as it follows the players as usual, and isn't fixed. So this could be solution in the future.
Yeah I did the same. The Camera's fine unless its zoomed all the way out then it looks weird, but that shouldn't really be an issue. The side blast zones are kinda not workable though; smaller stage = larger side blastzones.
 

Darklink401

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The only way to alter the sides are with small/large/big stages or altering the paltform size.

At least there's more variety in the vertical blast zones tho.
 
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