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Smash 3DS Blast zones are just too big.

Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
I find it very hard to kill people. You will only K.O. somebody if you send them far enough flying. Otherwhise everybody will recover from almost every spot. It's just really annoying if you forwardsmash somebody with over 100% and he doesn't die.
On the other hand characters like Bowser who can K.O. people at 60% with bair or fsmash. I sometimes need to get people to 160% to finally kill them with Fox or other light characters. But 100% difference is just not fair.
Also matches last longer than they need to be.
 
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Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
I'm talking about most characters. Falcon has the advantage that his knee is a 100% K.O. at 80% basically. Very large knockback.
 

KieRanaRan

Smash Apprentice
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Jun 12, 2014
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186
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Boo-hoo. Just beat up the opponent more. it's not difficult.

Also matches last longer than they need to be.
That's not a problem, just your preference. Also something that can be changed.
 

Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
Dude, I'm not whining and I don't need unconstructive feedback. "Beating up the opponent more" is just plain dumb if they recover around 10 times until you kill them. It's dumb.
 

TypePositive

Smash Apprentice
Joined
Sep 19, 2014
Messages
80
...to me this makes it more of a traditional fighting game than a "I knocked you off the stage, shots shot shots" party game that at least brawl was.
 

KieRanaRan

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Dude, I'm not whining and I don't need unconstructive feedback. "Beating up the opponent more" is just plain dumb if they recover around 10 times until you kill them. It's dumb.
It's not really dumb. Like, at all.

Smash has always been about trying to knock people off of the stage. Recovery on the part of the player being sent flying is obviously going to be a priority. I'm sorry, but I just don't understand why you're so annoyed by this.
 

TypePositive

Smash Apprentice
Joined
Sep 19, 2014
Messages
80
I mean, it's not like only one side is affected...I don't get the problem either. I do see tournys going to 2 stock matches potentially, but since fights last longer there isn't an inherent problem with that.
 
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Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
A fighting game where you have to actually get more hits and you know...fight.

How novel.
Exactly. But you don't really fight the people when they are constantly flying around throught the stage by every hit. They just don't die.
 

TypePositive

Smash Apprentice
Joined
Sep 19, 2014
Messages
80
.... the problem I see with your argument is that you don't die either. Out of the game I played high percents still mean possible death, but the play styles obviously change more defensively. If anything larger blastzone implemented actual strategy into smash
 

warionumbah2

Smash Master
Joined
Jun 7, 2012
Messages
3,077
Location
Playing KOF XIV
Hol up, you play as C Falcon? if so you shouldn't be complaining his side special can punish rolls and kill pretty damn easily.


I think you dislike the new blast zone range since you're used to Brawl and Melee which is understandable just gotta get used to it.
 

WhiteCane

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Sep 29, 2014
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3DisBlind-Man
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I'm not complaining makes matches really tense like "wtf kill do ya kill this man!" People just need to up there offstage game more and boost there defense trust me I know.
 

AlexAnthonyD

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Long Beach
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Anthony
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When I hear "blast zones are too big" all I hear is "I'm really not very good at this game". Change is change man and ts here to stay. There are 3 smash bros games with smaller blast zones already out there. Go play those if it's really an issue for you.
 

DoctorDub

Smash Journeyman
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Sep 6, 2014
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269
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Sm4sh excels in he off-stage play (at least I think so) and this is due to the "vectoring" mechanic, which I actually prefer to DI, but that's a whole other story.
You need to learn to be more ballsy. Especially as a light character.
 

Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
Alex really just shut up. You don't know how good I am at this game. And you're obviously not interested in a good convo. So leave this thread please.
 

shogungari

Smash Apprentice
Joined
Oct 10, 2011
Messages
130
What's funny is...you know that electric bolt that signals the victim is guaranteed to get knocked out from that attack? Yeah....I've had some heavier characters come back from that. And they bum rush me with a massive rage effect boost. That's some Shonen anime bull right there.
 

Darkevilprice995

Smash Cadet
Joined
Oct 20, 2013
Messages
45
.... the problem I see with your argument is that you don't die either. Out of the game I played high percents still mean possible death, but the play styles obviously change more defensively. If anything larger blastzone implemented actual strategy into smash
Characters live to much higher percents which puts more of an emphasis on the crazy recoveries. Getting hit off stage is no longer as important as half the cast comes back for free due in part to the blast zones. Characters with consistant kill moves are made much better, while characters such as luigi are sad as they are left with a short recovery and problems killing.
 

Scourge The Hedgehog

Evil Sonikku
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Blast zones are perfectly fine. You may want to take a look at the thread in the link below. It has great information taken from competitive play. Characters ranging from Lucina, Bowser, Rosalina, Sheik, and Little Mac. Majority of the cast have the tools to go for off stage gimps which in this iteration of Smash MATTERS. Waiting for people to come back is due to the fact people are unfamiliar with the ledge mechanics. Once everyone is in their groove this complaint people have will vanish.

http://smashboards.com/threads/blas...m-tourney-locators-invitation-tourney.368643/
 

Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
Characters live to much higher percents which puts more of an emphasis on the crazy recoveries. Getting hit off stage is no longer as important as half the cast comes back for free due in part to the blast zones. Characters with consistant kill moves are made much better, while characters such as luigi are sad as they are left with a short recovery and problems killing.
This is pretty much what I wanted to say. Also I think Airdodge is a bit fast and well Defensive moves are a bit strong. Otherwhise this game is very nice. But the blastzones are really annyoing imho.
 

Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
Blast zones are perfectly fine. You may want to take a look at the thread in the link below. It has great information taken from competitive play. Characters ranging from Lucina, Bowser, Rosalina, Sheik, and Little Mac. Majority of the cast have the tools to go for off stage gimps which in this iteration of Smash MATTERS. Waiting for people to come back is due to the fact people are unfamiliar with the ledge mechanics. Once everyone is in their groove this complaint people have will vanish.

http://smashboards.com/threads/blas...m-tourney-locators-invitation-tourney.368643/
I am not unfamiliar with ledge mechanigs. And I'm not waiting on the edge either. I am going full ****** to punch them offstage to their KO. But imho the blastzones are still too big. Some characters can even come back from the lowest bottem left/right of the map. This is just ridiculous.
 
D

Deleted member 245254

Guest
This is always an impression coming from a player who is fairly fresh to Smash 4, and to be fair it is jarring. It was even one of the things I stated as a "concern" when I first released information. Time and experience has wiped that completely away.

They are not too big, in fact they are perfect specifically for Smash 4, in which there is now a strong central emphasis on running off-stage to gimp or finish your enemy on his way back (you know those hype gifs/videos where a player is styling or disrespecting off-stage? Yeah those are a regularity thanks to Smash 4).

If you don't adapt it will continue to bug you, but if you begin to play the way the game is basically screaming at you to, you won't even notice it anymore.
 
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Portanix

Smash Cadet
Joined
May 15, 2014
Messages
66
Well maybe you're right. What I noticed is that characters which were awesome for "disrespecting" as you term it are even better now. Offstage finishing is indeed a really important thing now. On the other hand characters like Bowser profit from that. They are the safe ones. With Bowser you can easily finish people with fsmash around 60%. Pretty lame don't you think?
 

rabbit.soaring

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Well maybe you're right. What I noticed is that characters which were awesome for "disrespecting" as you term it are even better now. Offstage finishing is indeed a really important thing now. On the other hand characters like Bowser profit from that. They are the safe ones. With Bowser you can easily finish people with fsmash around 60%. Pretty lame don't you think?
Bowser/Characters like Bowser seem fine to me. I unfortunately haven't picked up my copy yet, so don't murder me if I'm wrong, but from what I've seen Bowser's jump kind of sucks and his recovery isn't exactly incredible, so killing someone offstage would be extremely dangerous. I wouldn't say Bowser is safe just because he usually stays near the stage, either. He seems vulnerable to characters with good spikes and campers(I saw Duck Hunt vs. Bowser tournament match prerelease and Bowser got wrecked), and chasing Bowser offstage is generally safe and profitable. Of course, knocking Bowser off the stage isn't easy, but it's not impossible, either. I think part of it is that speedy characters have always been better than Mighty Glaciers in the past, so most people aren't used to playing with or against them.
 
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D

Deleted member 245254

Guest
Well maybe you're right. What I noticed is that characters which were awesome for "disrespecting" as you term it are even better now. Offstage finishing is indeed a really important thing now. On the other hand characters like Bowser profit from that. They are the safe ones. With Bowser you can easily finish people with fsmash around 60%. Pretty lame don't you think?
The heavy characters in Smash 4 are being being balanced to the engine through their strength, as a trade-off for their somewhat limited mobility and less effective and for-sure recoveries. Being a big hit-box in Smash 4 while off-stage could be considered quite a hefty disadvantage, hence their strength being multiplied while they are actually on-stage.

Fighting many heavies in For Glory I can safely say their method of balancing them has not shown signs of being dangerous to the meta. You play against heavies a bit more carefully, but as a trade-off you can really go b-deep on them off-stage.

Don't worry too much, you'll forget about it soon. If not then *shrug*. I can only say that I was in your exact position feeling-wise when I started too.
 

HdTyvek

Smash Journeyman
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Aug 28, 2014
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while sure, matches are going on a little longer because people are living longer, im not really finding the blast zones that much of a big deal, if you land your big hit moves right you will still kill
 

Swedish_Otaku

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Aug 26, 2014
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They are big but just hit more and harder and jump further out then. What's the problem? =/ This is what I said from the start but few agreed. Now even Zipzo turned around. XD
 

25%Cotton

Smash Ace
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Feb 7, 2008
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you have been playing for a day. within the week you'll be right at home with these blast zones, possibly within the day depending on how much you play.
This is always an impression coming from a player who is fairly fresh to Smash 4, and to be fair it is jarring. It was even one of the things I stated as a "concern" when I first released information. Time and experience has wiped that completely away.

They are not too big, in fact they are perfect specifically for Smash 4, in which there is now a strong central emphasis on running off-stage to gimp or finish your enemy on his way back (you know those hype gifs/videos where a player is styling or disrespecting off-stage? Yeah those are a regularity thanks to Smash 4).

If you don't adapt it will continue to bug you, but if you begin to play the way the game is basically screaming at you to, you won't even notice it anymore.
^^^
 
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Mataata

Smash Cadet
Joined
Sep 13, 2014
Messages
64
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Mataata
3DS FC
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I myself love the bigger blast zones and the general higher difficulty of knocking someone completely out. I dislike stomps and think the longer survivability allows for more interesting plays that keep you on your feet the entire time rather than "oops I got comboed oh well better luck next time".
 
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