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Bit Boy review

Sukai

Smash Champion
Joined
Aug 31, 2007
Messages
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turn around....
Well-today I got Bit Boy, the only Wiiware title ever to catch my interest since Megaman 9, I was intrigued at the fact that you revisit older worlds of the VG realm including the 4 bit ways of the early Atari consoles, classic NES 8 bit, SNES style 16 bit, a Playstation parody 32 bit, a 64 bit area and a 128 bit one to finish.

Being a proud retro gamer, this did spark my intrest just hearing about it, so I bought it.

Getting slightly excited, I continued.

Story 4: Bit Boy (he has a name, but I can't remember it, it's not that good) is chill'n in a normal day, then a 4 bit monster comes out of hammer space, Bit Boy isn't threatened and because of that, the monster steals all of his friends, which there are apparently a lot of and now he goes in to save them.

Make what you please of this plot, but I could personally live without it.

Graphics 8: Intentional and beautifully simulated to their respective era, when you're in the 4-bit era, it looks like an atari game, save for the soundeffects and death animations, it's pretty spot on, same for the other generations, especially 32 bit, which I swear was a parody of the Playstation. The colors are well placed and it's easy to distinguish one thing from another.

Music/Sounds/Voice work 7: I enjoy that they tried really hard to capture the music of each respective bit era, and they did this well. However that's where the praise ends, the music is bland, and the sound effects and voices, unlike the music, doesn't age with the bit era, I found that to be rather dull. Most points here go to the capturing of the musical eras, which was delightfully successful.

Controls 5: There are two control schemes, control pad and "joy stick", both using only the Wiimote, Control pad is basic, D-pad moves you and 1, 2, A and B attacks (exclusive to 8-bit or higher), + pauses, - changes camera angle/view (exclusive to 32-bit or higher), flick the Wiimote up to jump and you can tilt the Wiimote back and forth to zoom in and out (last 2 exlcusive to 128-bit).
The zoom function I found to be really really bad, because the camera view doesn't stick, it literally reacts to you tilting the Wiimote every single time, you can't zoom in and keep it like that, unless you hold the Wiimote exactly they way to need to, which should not be necessary, especially when you're busy saving friends, attacking, collecting fruit and dodging enemies. Joystick mode is absolutely monotonous, simply put you hold the Wiimote straight up and tilt it like a Joystick (the game automatically detects the Wiimote position), this moves your chatacter and the other controls are basically the same. This, I believe was a really innovative way to bring the right feel to the whole retro thing (especially with the 4-bit), but it's so badly done. Unlike and actual Joystick, which is retractable to the center, the Wiimote lacks that kind of pressure needed to properly guide your character, and it is pretty wreched, this wouldn't be so much of an issue if it wasn't mandatory for the 4-bit era, the only era where you have no attack.

Gameplay 4: It's playable, you basically save your friends in an overhead view and once you're done you warp to the next stage, simply put, it's an overhead version of Bugs Bunny's Crazy Castle minus the staircases.
It's not bad really, but it gets zetta old, zetta fast, there is no other variety in the gameplay, perhaps expect the map is different, and you are given more controls through specific bit eras, but you're doing the same thing from start to finish. You have infinite continues and a set number of attacks when given the ability to do so, there is a high score ranking which, I guess has a similar arcade feel to it, not bad actually. But because of the stale gameplay, it really fails here.

Replay Value 3: There are no bosses or anything, once you do the last stage in the 128 bit era which is arguably the easiest stage in the game, you're done, you get to speed run through the stages while viewing the credits, and the first thing I said to myself was, "I most likely won't be playing you again" It didn't leave a powerful impression on me, despite it's interesting theme, which actually has a lot of potential.
The gameplay is too stale to get into again.

Overall 4/10: I'll be honest, Bit Boy was a dissappointment, I was expecting a mix of 2D sidescrolling to 3D adventure maps, instead I got the same **** thing with progressively better graphics and more controls options, the music is unappealing and it really doesn't bounce any heads. It's a shame, because this concept had loads of potential, but it just wasn't there.

I recommend watching a youtube video of this game before buying it, it'll look as entertaining as it plays. Interpret that however you please.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Great review knuxrouge. I took your advice and watched a youtube video, only to be disappointed greatly. The graphical transition was wonderful, but the gameplay looks, like you said, incredibly monotonous. Sorry that you ended up spending cash on the game, but at least SWF got a concrete and original review out of it.

Thank you.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
Actually play the game. It's a blast to play.

I'll post a more accurate review later. (once I beat it)
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Actually play the game. It's a blast to play.

I'll post a more accurate review later. (once I beat it)
I'll await your review before considering spending cash on it. I only download games that I'm genuinely interested in. This so far, is not one.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
Well, I finally got to playing. I finished everything except the last 3 levels of 128-Bit, and overall, I felt the game was a fun experience. First, let me explain my ranking system.

Instead of the horrid numbers or letters systems, I am going with pass or fail. Here is how it works out:

Pass - The game does what it needs to do to make it an enjoyable experience. In terms of parts of the game, this part of the game is done well or done well enough that it is barely even noticed. For a game, this means it is worth the buy and definitely worth a rental. Worth 2 points in final tally.

Barely Pass/Barely Fail
- The game either didn't deliver in an amazing way to net a pass or it didn't fail in a horrible way to yield a fail. This just means that this part will be pretty opinionated. Worth half a point for barely pass and a quarter for barely fail. For a game, this means rent first if barely pass, and rent only if barely fail.

Fail - The game has failed to achieve what it set out to do. There was nothing rewarding or redeeming about this aspect of the game, and the game shouldn't really be touched unless you get a free rental to try it. Worth 0 points.

Since I have 4 categories, There will be a possible 8 points. 1 - 2 will yield a total Failure. 3 - 4 a barely failing. 5 - 6, Barely Passing, and finally 7 - 8, passing. So let's begin.

Environment (Graphics, sounds, story): Since the game takes a very quirky approach to its Pac-Man rip-off, it took a lot of risks in this situation. In the end, I think it did flawlessly across the board. The graphics are great for each period. I loved how the 32-Bit loads a long time, ala PS1, and I love how the 64-Bit graphics were atrocious, ala Nintendo 64. The graphics in the later bit periods (from 16-128) are crisp and clean. The sound, while leaving something to be desired, was still nothing to notice unless you are ultra picky. The story is typical of a period game: the story doesn't matter, so just play the game. There wasn't much I could fault here: Pass.

Controls: Wow. The joystick is a HUGE failure because, occasionally, it'll stick, and you can't move. After that though, it's great until the horrible 128-bit stage. Why did they decide to add motion controls is beyond me, but adding the jump and the zooming was borderline ********. The controls otherwise are passable, but I absolutely hated the fact that B was an attack, so when you use it as a D-Pad controller, you will likely hit the button and waste an attack. I'm giving it a barely fail because outside of those three things I listed, it's not horrible, but those three were so bad it pushes it out of the passing level: Barely Fail.

Gameplay: The game is pretty fun. I smiled on the 4-Bit level, remembering my childhood spent on Atari. I laughed at the loading on the 32-bit level, and I shuttered at the atrocious 64-Bit graphics. My one major complain was level design wasn't very retro. The game borrows a lot from Pac-Man, but in Pac-Man, nearly all the paths linked together, in this one, while picking up your friends, Kubi will be deadended, and the enemy WILL come and get you. The problem with this is that Kubi is supposed to be a modern character in retro games, so his weapons aren't supposed to be needed for the levels; he just has them. So, that was a problem for me. Other than that, it was a neat game to play: Pass.

Difficulty: Yikes the difficulty was a bit sharp. You will die in this game. It happens a lot, but I think for people outside of retro gamers, it will turn them off because of how sharply the difficult jumps. Once you learn the level set-up, there is a very easy way to clear stages (make your way up to level 3 or 4, then when you lose, you restart with 3 lives and 5 attacks, and going through 2 levels with that is cake), but it still takes some time to overcome the randomness of the enemies. For what it attempted to do though, the game succeeds: Pass.

Overall: Barely Pass. It's on the high-end of that rating, but the game will not appeal to everyone. It's only 600 Wii Points, so if you grew up with video game consoles like the Atari and NES/Master System on up, you will enjoy the nostalgia. For everyone else, you won't miss much here other than a few moments of satire.
 

finalark

SNORLAX
Joined
Nov 23, 2007
Messages
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Location
Tucson, Arizona
Good review, Knux. That's really disappointing, the game looked pretty interesting to me. Thanks for the review, I was considering buying that for a while...
 

Sukai

Smash Champion
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Aug 31, 2007
Messages
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turn around....
Good review, Knux. That's really disappointing, the game looked pretty interesting to me. Thanks for the review, I was considering buying that for a while...
Read Crimson King's review for a second opinion.

One thing I must point out is that you shouldn't trust reviews to decide on buying a game, because aside from the facts given, there is no sure way my opinion will coincide with yours.

if you're really considering it, then go for it and develop your own opinion, I just gave out a recommendation and my impression on the experience the game provided me.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
Our scores/judgements are arguably the same.
You gave the overall a 4, which would be a Do Not Buy.

One thing I must point out is that you shouldn't trust reviews to decide on buying a game, because aside from the facts given, there is no sure way my opinion will coincide with yours.
This. You are going to love or hate the game, but it's your own opinion. For $6, I can't see it as a waste, and I enjoyed it, though it was short. Hopefully buying it will encourage a sequel.
 
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