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best shield pressure tactics ?

shaxstax

Smash Cadet
Joined
Dec 5, 2014
Messages
66
Location
fort erie ontario
the reason i thought of this is because when ever im playing and someone holds their shield for to long i usually go nuts by just multishing and throwing out aerials and if they role i just wave shine towards them and keep going ( this almost always gets punished lol) witch is fine if you want to be flashy but whats the best option and most efficient option when pressuring someones shield with fox ? i always thought maybe double shine grab or maybe space out nair shine until it pokes . give me your shield pressure tactic and how you do it . thanks :D
 

necroTaxonomist

Smash Apprentice
Joined
Oct 13, 2014
Messages
127
Location
Georgia
At first I was confused while reading your post, because your listed main is Marth and your profile pic is Falco, but it turned out you were talking about Fox.
 
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SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
Don't mix up hitting your opponent's shield or actually hitting your opponent (grab or shield poke) with shield pressure. The goal of shield pressure is to land a hit - or in other words, turn their shielding into a punish, but then it is a punish and no longer shield pressure. It is the gap between your opponent shielding and your opponent giving you an opening that you can punish.

First, you must understand that shielding greatly limits your options. You lose dash and all your ground attacks that aren't up-smash, grab, and maybe your up-b. Even then, those moves can't have the slight spacing adjustment that dashing first allows. Same goes for your aerials. Not only this, but even the option to wait is taken away (or at least it is limited). Your shield will break if you do nothing.

That said, shielding players can still punish you if you do something stupid on their shield. They can also get away quite safely a lot of the time by wavedashing away (this is where stage positioning is huge - wavedash away starts to suck when it puts you off stage every time). This is why you have to do safe things on shield - like spacing from far away, doing crossups, and doing frame traps / safe-on-shield attacks if you want to hit their shield. As fox, you have tons of capability to do all these things.

Now it is to determine the goals:

- Keeping your opponent in shield is still winning the situation (their shield will break, so their hand is eventually forced).

- Managing your opponent's retreat paths allows you to maintain pressure even if they escape for now. Particularly, blocking the roll / wavedash in is a good way to force them to retreat further and further from center stage. It is actually quite similar to how shield pressuring works - you leave them only options that are equal to their current situation or worse. Just remember that them retreating away from center can be considered a small victory and allowing them to move into center is basically throwing away your entire advantage.

- Doing ambiguous and safe hits on their shield keeps them guessing. You can't just start doing something when you don't know exactly when the next hitbox will be in your face.

- Actually hitting your opponent is the end state - it is where your shield pressure ends (they aren't shielding any more). While it is the ultimate goal of this whole process, it is not actually part of it (at least not the exact act of shield pressuring - punishing an opening from shield pressure is different from pressuring your shielding opponent).
 
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