VersatileBJN
Smash Ace
I'm sure everyone knows that Parrying(or Power Shielding/PSing) in this game is far more practical and will be used at the highest level to punish things that normally wouldn't be punishable.
For those with experience using Ike at a decent level: What are Marth's best options in your opinion after you Parry a move?
Now, I know the answer will vary, so I'll ask it like this:
What are Marth's best options after PSing a
1. A move that is very unsafe
2. A move that is fairly safe and only unsafe because of you PSing it(think moves with big push back. push back is negated if a moe is PSed)
3. A move that cannot be punished even if PSed.
I plan to experiment with all of Ike's options upon getting the game and will be posting my findings here, but what do you guys think?
Since PSing normally doesn't leave Marth in optimal tipper range, I assume finding a go to move in this situation would be tricky. Up B maybe?
For those with experience using Ike at a decent level: What are Marth's best options in your opinion after you Parry a move?
Now, I know the answer will vary, so I'll ask it like this:
What are Marth's best options after PSing a
1. A move that is very unsafe
2. A move that is fairly safe and only unsafe because of you PSing it(think moves with big push back. push back is negated if a moe is PSed)
3. A move that cannot be punished even if PSed.
I plan to experiment with all of Ike's options upon getting the game and will be posting my findings here, but what do you guys think?
Since PSing normally doesn't leave Marth in optimal tipper range, I assume finding a go to move in this situation would be tricky. Up B maybe?