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Best idea ever for team battles

Kentalish

Smash Lord
Joined
Jul 8, 2007
Messages
1,427
Location
Qualicum Beach, BC
You know edge gaurding how your enemy would just die? what if u did that and u were on teams and your teamate grabbed your feet. that would be awsome what do u think?

I know they could do it because when playing with teams they can turn off FF or on so why not this?



What u think?
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
Location
Brickway
That'd take a lot of luck. Eh, any addition like this to me would be welcomed. Sometimes little cool stuff like that to discover is neat.
 

Inkslinger

Smash Ace
Joined
Jul 17, 2004
Messages
591
Location
Los Angeles (310)
hmm cool idea how about this. When a big character is grabbing a small one, you won't be able to hold the ledge as long as you would if a small character held on a big one.
 

BudDudandSlash

Smash Apprentice
Joined
Jul 16, 2007
Messages
110
Location
California
I had this idea, but not exclusively to team play. What if players could grab and downthrow somebody clinging to the edge? It would add some fun risk to edge guarding in that style.
 

Metalknux

Smash Ace
Joined
Oct 3, 2007
Messages
538
Location
Ellenwood, GA
That would help prevent the many times I play with my little sister on my team and she presses random buttons and edgeguards me.
 

Alias

Smash Apprentice
Joined
Oct 16, 2005
Messages
139
"how is the pokemon necessary to the franchise"

something is wrong there
 

Kooichi

Smash Journeyman
Joined
Sep 18, 2007
Messages
332
Location
Miami, Fl
Or the enemy will grab onto your feet and take you with him o_o That'd be so funny XDD
 

baheffron

Smash Apprentice
Joined
Oct 13, 2005
Messages
102
Location
Charleston, SC
Wow this is actually a really good idea. You see that your team mate is about to die, you wd to grab the ledge, they barely grab your feet and make it back. That would be awesome!

And, you wouldn't have to worry about killing your team mate by accident if you are both going for the ledge.
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
I had the same concept of holding on to a character's foot except the opponent would be able to do it. I still say it's a good idea, Kentalicious.

Edit: Koochi had a similar idea, too. Just noticed.
 

Vortok

Smash Journeyman
Joined
Sep 6, 2007
Messages
334
Location
Washington
Or you could jump out, have your teammate footstool jump off of you to get back, and then you meteor cancel and get back as well.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
Had this idea a long time ago. TIME FOR COPY PASTA!

Teammates should not be able to edgehog eachother. Rather, teammates should be able to grab the legs of their dangling friends. This'd make getting up for both a bit difficult (except with the magic of edgehop) but could be used to help teammates who just wouldn't quite reach it otherwise.
Weight limits would be a bad idea. It'd be unfair and cause a lot of whining.
Being able to do it on enemies wouldn't make sense, as why would they let you? Plus it'd eleminate edgehogging.
The Ice Climbers is something I hadn't thought of. Since they're on a team even when alone, this would also affect tournament play. It could be a way to help Nana make it, or to keep her with you when recovering. It'd also get rid of one of the most annoying circumstances: Getting edgehogged by Nana.
This could get interesting in 1v3 battles, double Ice Climbers teams, or (hopefully) 4v4 battles.
:::
When you latch on to your buddy, you'll get some invincibility frames while your partner does not. If you're hit and he's not, you'll fly off as normal. If you're both hit, you'll both fly off as normal.
If he's hit and you're not, he'll fly off with you still attatched. While together, you'd fall at 2/3 your combined falling speed and acceleration. The top person could still act normally, but this new gravityy would affect his jump, and (with FF on) he'd be able to perform few attacks without hurting you. You'd continue to act as if on the edge. You'd go prone when you reach ground. If he makes it up but you're still below edge level, you'd let go and grab the edge.
On the edge, the saver would be able to drop (and enter the above mode) or normally (not jumping, dodging, or attackuing) climb up, pulling you on, too. Climbing would be slower than normal, the exact speed determined by weight of dangler.
The lower person could drop (funtioning normally) or normally climb over the top person, the time taken determined by size of the top person. If he's knocked off while you're climbing up (or if you climb up after he's knocked off) you'd continue the climb, and perform your ground-jump off his head when you reach the top.
With all these crazy new tactics being implemented, I don't think this is too farfetch'd.
 
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