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Best DED combination?

MarioMeteor

Smash Hero
Joined
Nov 27, 2014
Messages
8,340
Location
New Orleans
NNID
BGenius23
3DS FC
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Is there a specific combination that makes getting the sweetspot of DED’s last hit easier?
 

Bobert

"...And His Music Was Electric"
Joined
Sep 11, 2012
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568
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North Carolina
NNID
MetallicBlur
Switch FC
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Normal DED with the second to last slice being the upwards variation makes the sweetspot for the last hit practically guaranteed.
 

Justin Allen Goldschmidt

Smash Journeyman
Joined
Sep 20, 2015
Messages
309
Remember to pay attention to how high the opponent is after upward third hit, and delay the forward fourth hit accordingly for better launch potential.

EDIT: Also, downward fourth hit deals the most damage, so it's better at low percentages, but unfortunately it doesn't break shields like it used to... I really miss that from Smash 4.
 
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Batzanova McMackin

Smash Rookie
Joined
Oct 1, 2020
Messages
10
This is my assessment of Double Edge Dance, etc:

The standard Side B input is the best for closing out stocks near the edge, as it has the best launch, and good damage.

The up tilted variant sets up combos into SH Up Air, U Tilt, and Up B. It can also chain into Jab and F Smash at lower percents, although they can use Double Jump to avoid the F Smash at percents near 40. It also covers the space above Roy for certain characters who see DED coming and try to jump over it.

The down tilted version does the most damage (17-20% if all hits connect), has the most horizontal reach, and can double as a shield poke when the opponents shield is unhealthy. In short, it's the best option for shiled pressuring from a safe distance, and functions as a solid damage rack.

I've found that the best uses of each are situational, and when in doubt, just go for the side B version, since the launch pretty much guarentess you will maintain stage control.

Also keep in mind, DED is NOT safe on shield at all, but sometimes you can fake them into dropping shield by delaying your next input between DED2 and 3, and also hitting with the Sweetspot VS an unhealthy shield can sometimes still result in a shield poke, which can occasionally net you unexpected kills near the edge, but this is risky as hell.
 
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