Ouendanation
Smash Ace
Battletoads is the absolute PERFECT series to add to Brawl. It has very, very diverse levels, the main characters have attacks that are just ASKING to be made into Smash (they're even called Smash Hits!). There's already a Battletoads character support thread, so I decided to make a stage thread.
Here are my ideas for stages.
Name: Karnath's Lair
Hazards: Karnath, Floor
Size: First part-Large, Second Part-Medium
Comparison: Rainbow Cruise
Games: All except Ultimate Team (Arcade game)
Picture:
Description: Well, it's kind of hard to explain this stage. There's one solid platform underneath you, and no platforms. However, after 10 seconds, Thefloor starts to move left, offscreen, and reveals itself as a snake. It will start moving in all different directions, making zig zags and such, and you have to stay on it. Then, it will start moving faster, and spikes will appear, making you need perfect timing to avoid them.
The snake will eventually disappear into a wall, and another snake wil come out of a hole directly beneath it. This process keeps repeating for about a minute, at which point, the snake you're on will dive straight down and very quickly turn left completely offscreen, dropping you off onto a single platform with a bone-like half cage in the background.
The ground starts to rumble, and an enourmous snake, Karnath,
(
)
will come partway out of the ground in the background and weave back and forth. It will occasionally stop, then lurch forward and attack P1 (doing 30%). Each attack, it will go after the next player. Example: P1 -> P2 -> P1 -> P2. If he misses, his fangs get lodged in the ground, and you can attack. If you do enough damage to him (300%), he'll become unconcious for 45 seconds.
---------------------------------
Name: Turbo Tunnel
Hazards: Floor
Size: Infinite
Comparison: Big Blue
Games: All except Super Battletoads
Picture:
Description: This stage is somewhat similar to Big Blue, in that it constantly moves. At the beginning, you will start on just a normal floor, no gimmicks. An arrow will flash after a bit, and one bike for each player will appear. You need to jump on the bike before the screen scrolls, or else you'll lose a stock. Anyway, after a couple seconds, the screen will start scrolling fast. The game plays much different during this. Pressing a button plus a direction will not do a different attack, it will attack in the direction, and B moves transform into smash attacks.
Walls will start blinking at the far right of the screen, and will materialze soon after. You have to dodge these walls while fighting, or else you crash and your character will go flying off the screen in the direction you crashed. This will continue for a while, then you will slow down and jump off your bikes to fight on a normal platform. The whole thing repeats here.
So, thoughts?
Here are my ideas for stages.
Name: Karnath's Lair
Hazards: Karnath, Floor
Size: First part-Large, Second Part-Medium
Comparison: Rainbow Cruise
Games: All except Ultimate Team (Arcade game)
Picture:

Description: Well, it's kind of hard to explain this stage. There's one solid platform underneath you, and no platforms. However, after 10 seconds, Thefloor starts to move left, offscreen, and reveals itself as a snake. It will start moving in all different directions, making zig zags and such, and you have to stay on it. Then, it will start moving faster, and spikes will appear, making you need perfect timing to avoid them.
The snake will eventually disappear into a wall, and another snake wil come out of a hole directly beneath it. This process keeps repeating for about a minute, at which point, the snake you're on will dive straight down and very quickly turn left completely offscreen, dropping you off onto a single platform with a bone-like half cage in the background.
The ground starts to rumble, and an enourmous snake, Karnath,
(

will come partway out of the ground in the background and weave back and forth. It will occasionally stop, then lurch forward and attack P1 (doing 30%). Each attack, it will go after the next player. Example: P1 -> P2 -> P1 -> P2. If he misses, his fangs get lodged in the ground, and you can attack. If you do enough damage to him (300%), he'll become unconcious for 45 seconds.
---------------------------------
Name: Turbo Tunnel
Hazards: Floor
Size: Infinite
Comparison: Big Blue
Games: All except Super Battletoads
Picture:

Description: This stage is somewhat similar to Big Blue, in that it constantly moves. At the beginning, you will start on just a normal floor, no gimmicks. An arrow will flash after a bit, and one bike for each player will appear. You need to jump on the bike before the screen scrolls, or else you'll lose a stock. Anyway, after a couple seconds, the screen will start scrolling fast. The game plays much different during this. Pressing a button plus a direction will not do a different attack, it will attack in the direction, and B moves transform into smash attacks.
Walls will start blinking at the far right of the screen, and will materialze soon after. You have to dodge these walls while fighting, or else you crash and your character will go flying off the screen in the direction you crashed. This will continue for a while, then you will slow down and jump off your bikes to fight on a normal platform. The whole thing repeats here.
So, thoughts?