Hello, and welcome to my short guide to a few quick and easy combo set ups for R.O.B., Robin and Villager, they are all TRUE combos, as in, inescapable if you know how to set them up properly, tested by me.
So, let's get right down to the Nitty Gritty.
ROBIN :
Robin's combo potential is not that high without his Tomes in his possession, as using JUST the Levin Sword / Iron Sword are not enough. If you're playing Robin and you don't run out of Arch Fire tomes at least once in a match, you're doing something wrong, or something incredibly right. Robin's Arch Fire is your bread & butter for easy combo set ups with Robin, as it has a 3 Second Long hit box window for you to have an opportunity of combos.
So, onto the combos:
Combo #1:
I call this one, Electric Fire Slam.
First off, you can do this combo around the beginning of a match, depending on how fast you can get a Thoron charged, what I like to do is start my match with Arch Fire to create space, then go and charge as much of my Lightning tome as possible. After you manage to get a fully charged Lightning tome (Thoron), you're ready for the combo! So, to do it, first you must have a hit confirm on an Arch Fire. Your opponent must not of shielded the Arch Fire, and must be taking all of the hits, ON THE GROUND, (Does not work in the air), and depending on the weight of the character the speed you have to execute this in is crucial. So, first land an Arch Fire onto a non-shielding, grounded opponent. And then, you must QUICKLY dash and immediately go into a FULL hop (Full jump) and as your opponent flies away (usually the opposite direction of which way you're coming from, due to arch Fire), you must do a quick SWEET SPOT of your down air while the Levin Sword (thunder one) is out, to cause your opponent to meteor back to the stage, bouncing off of it slightly and creating extra extended hit stun. This allows you to fast fall and cast a Thoron from a Short Hop if you're quick enough, or if they tech the down air, you can fast fall and then immediately cast Thoron. They can't escape it, or block it due to still in the tech animation. It seems complicated, but when you practice it, it'll work almost every time.
Combo #2:
I like to call this one, Burning Lighting.
To do this one, you must hit confirm on an unshielded and grounded opponent, an Arch Fire. This will then lead to a quick short hop forward air as they fly from the Arch Fire using your Levin Sword, this is around 34 - 35% damage, and not bad at all to start a match off!
Combo #3:
The final combo is simple and has no name for it, because it's simple.
Just get Thoron charged, and then quickly do a forward throw onto the opponent (at a low percent), follow it up with a short hop into a Thoron. It'll do a decent amount of damage, but only works on low percents.
R.O.B. combos :
Now, R.O.B has some insanely good combo potential in Smash 4, and he's one of the few character I like to grab with due to his insane up air.
Combo #1:
This combo is pretty simple, and as I said, BASIC:
To do this combo (which can be looped actually! And I made it myself, if you land it, it's unblockable due to how quick it is, and also it's pretty efficient if you can get the trip to come out a lot!)
So firstly, you have to do a forward air on a grounded opponent or one in mid air, and then quickly go into a down tilt, if you've done it right, you should do R.O.B.'s overhead hand whack with his forward air, and then a quick foot poke with his down tilt, which will force a trip, if you're quick, you can then immediately short hop forward into another forward air, which can be looped into ANOTHER down tilt foot poke, causing another trip, it doesn't trip ALL THE TIME, but when it does, it can be looped almost endlessly, since forward air on the ground has barely any knock back, this combo is too good to not use!
Combo #2:
You can do the first combo up there, forward tilt into down tilt, but then go into a quick grab when it trips, after you grab, quickly do a down or up throw (doesn't matter for R.O.B.) and then quickly FULL HOP (jump) into an up air, which does a lot of damage and knock back in Smash 4, and it's also a kill move! You can then do an up B to float up and do another Up air! (His up air last longer than an air dodge, so they can't avoid it using that.)
Combo #3:
The final R.O.B. combo is pretty easy to do, if you don't mess yourself up. But simply put, do a neutral air on someone who's on the ground, and then quickly do a full jump into an up air. That's it. It works a lot of the time, and works even at higher %'s dependent on the character that is.
KILLAGER combos:
The final set of combos, are set for Animal Crossing's very own Villager / Chillager / Killager.
He has some decent combo potential, but some Nasty damage!
(LUCK BASED) Combo #1:
You can do this combo even off of shields! Firstly, you must connect a Gyroid / Lloid rocket WHILE you're riding it. And then, you can quickly do a double jump into a down air, if you're LUCKY, you'll pull 3 Turnips, causing a Meteor Smash back to the stage, and then you can follow that up with a backwards sling shot UP CLOSE (to cause extra knock back and more damage). Backwards Slingshot is also a kill move if up close. The further you are when you shoot the slingshot, the less damage the rock pellet you shoot does.
Combo #2:
You'll have to plant a tree, and when the tree is planted, you let it live, you don't want the tree, no my friend, as a Kil--..
..Villager, you have no need for pesky wood of burden trees. But rather, the axe used to cut it down.![Villager Male :4villager: :4villager:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Anyways, the combo is, you'll need to use the dash attack and allow yourself to land it UP CLOSE and personal, so the Villager falls onto the opponent during it.(This combo only works at low %'s sadly.) But, you can quickly jump when you land on them there's a small delay, but it's possible, spam jump if needed. And then, you can down B to (CUT YOUR OPPONENT'S HOPES & DREAMS OF THEIR LITTLE FUTURE THEY NEVER HAD IN THE FIRST PL--...)
...swing your axe, and do quite a bit of damage to your opponent!
Combo #3:
This one is REALLY simple, shoot out a Lloid rocket, and run behind it, by now your opponent will of blocked, that's good, grab them quickly, and forward throw, it has no knock back or damage on it, BUT, that's good, shoot out another Lloid rocket after that, and do it again. And another Rocket, AND DO IT AGAIN. AND ANOTHER ROCKET, AND AGAIN. UNTIL YOUR OPPONENT SUFFOCATES UNDER THE PURE THOUGHT THAT THEY COULD OF RAN AWAY, BUT DECIDED TO STAY AND CHALLENGE THE GOD KNOWN AS THE KILLAGER.![Villager Male :4villager: :4villager:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
...until they learn to jump or roll.
That's all for now everyone, I hope these helped you out.
So, let's get right down to the Nitty Gritty.
ROBIN :
Robin's combo potential is not that high without his Tomes in his possession, as using JUST the Levin Sword / Iron Sword are not enough. If you're playing Robin and you don't run out of Arch Fire tomes at least once in a match, you're doing something wrong, or something incredibly right. Robin's Arch Fire is your bread & butter for easy combo set ups with Robin, as it has a 3 Second Long hit box window for you to have an opportunity of combos.
So, onto the combos:
Combo #1:
I call this one, Electric Fire Slam.
First off, you can do this combo around the beginning of a match, depending on how fast you can get a Thoron charged, what I like to do is start my match with Arch Fire to create space, then go and charge as much of my Lightning tome as possible. After you manage to get a fully charged Lightning tome (Thoron), you're ready for the combo! So, to do it, first you must have a hit confirm on an Arch Fire. Your opponent must not of shielded the Arch Fire, and must be taking all of the hits, ON THE GROUND, (Does not work in the air), and depending on the weight of the character the speed you have to execute this in is crucial. So, first land an Arch Fire onto a non-shielding, grounded opponent. And then, you must QUICKLY dash and immediately go into a FULL hop (Full jump) and as your opponent flies away (usually the opposite direction of which way you're coming from, due to arch Fire), you must do a quick SWEET SPOT of your down air while the Levin Sword (thunder one) is out, to cause your opponent to meteor back to the stage, bouncing off of it slightly and creating extra extended hit stun. This allows you to fast fall and cast a Thoron from a Short Hop if you're quick enough, or if they tech the down air, you can fast fall and then immediately cast Thoron. They can't escape it, or block it due to still in the tech animation. It seems complicated, but when you practice it, it'll work almost every time.
Combo #2:
I like to call this one, Burning Lighting.
To do this one, you must hit confirm on an unshielded and grounded opponent, an Arch Fire. This will then lead to a quick short hop forward air as they fly from the Arch Fire using your Levin Sword, this is around 34 - 35% damage, and not bad at all to start a match off!
Combo #3:
The final combo is simple and has no name for it, because it's simple.
Just get Thoron charged, and then quickly do a forward throw onto the opponent (at a low percent), follow it up with a short hop into a Thoron. It'll do a decent amount of damage, but only works on low percents.
R.O.B. combos :
Now, R.O.B has some insanely good combo potential in Smash 4, and he's one of the few character I like to grab with due to his insane up air.
Combo #1:
This combo is pretty simple, and as I said, BASIC:
To do this combo (which can be looped actually! And I made it myself, if you land it, it's unblockable due to how quick it is, and also it's pretty efficient if you can get the trip to come out a lot!)
So firstly, you have to do a forward air on a grounded opponent or one in mid air, and then quickly go into a down tilt, if you've done it right, you should do R.O.B.'s overhead hand whack with his forward air, and then a quick foot poke with his down tilt, which will force a trip, if you're quick, you can then immediately short hop forward into another forward air, which can be looped into ANOTHER down tilt foot poke, causing another trip, it doesn't trip ALL THE TIME, but when it does, it can be looped almost endlessly, since forward air on the ground has barely any knock back, this combo is too good to not use!
Combo #2:
You can do the first combo up there, forward tilt into down tilt, but then go into a quick grab when it trips, after you grab, quickly do a down or up throw (doesn't matter for R.O.B.) and then quickly FULL HOP (jump) into an up air, which does a lot of damage and knock back in Smash 4, and it's also a kill move! You can then do an up B to float up and do another Up air! (His up air last longer than an air dodge, so they can't avoid it using that.)
Combo #3:
The final R.O.B. combo is pretty easy to do, if you don't mess yourself up. But simply put, do a neutral air on someone who's on the ground, and then quickly do a full jump into an up air. That's it. It works a lot of the time, and works even at higher %'s dependent on the character that is.
KILLAGER combos:
The final set of combos, are set for Animal Crossing's very own Villager / Chillager / Killager.
He has some decent combo potential, but some Nasty damage!
(LUCK BASED) Combo #1:
You can do this combo even off of shields! Firstly, you must connect a Gyroid / Lloid rocket WHILE you're riding it. And then, you can quickly do a double jump into a down air, if you're LUCKY, you'll pull 3 Turnips, causing a Meteor Smash back to the stage, and then you can follow that up with a backwards sling shot UP CLOSE (to cause extra knock back and more damage). Backwards Slingshot is also a kill move if up close. The further you are when you shoot the slingshot, the less damage the rock pellet you shoot does.
Combo #2:
You'll have to plant a tree, and when the tree is planted, you let it live, you don't want the tree, no my friend, as a Kil--..
..Villager, you have no need for pesky wood of burden trees. But rather, the axe used to cut it down.
Anyways, the combo is, you'll need to use the dash attack and allow yourself to land it UP CLOSE and personal, so the Villager falls onto the opponent during it.(This combo only works at low %'s sadly.) But, you can quickly jump when you land on them there's a small delay, but it's possible, spam jump if needed. And then, you can down B to (CUT YOUR OPPONENT'S HOPES & DREAMS OF THEIR LITTLE FUTURE THEY NEVER HAD IN THE FIRST PL--...)
...swing your axe, and do quite a bit of damage to your opponent!
Combo #3:
This one is REALLY simple, shoot out a Lloid rocket, and run behind it, by now your opponent will of blocked, that's good, grab them quickly, and forward throw, it has no knock back or damage on it, BUT, that's good, shoot out another Lloid rocket after that, and do it again. And another Rocket, AND DO IT AGAIN. AND ANOTHER ROCKET, AND AGAIN. UNTIL YOUR OPPONENT SUFFOCATES UNDER THE PURE THOUGHT THAT THEY COULD OF RAN AWAY, BUT DECIDED TO STAY AND CHALLENGE THE GOD KNOWN AS THE KILLAGER.
...until they learn to jump or roll.
That's all for now everyone, I hope these helped you out.
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