N.T.A.O ChangeOfHeart 死の剣
不自然な不道徳な中空デミ神〜
- Joined
- Mar 29, 2012
- Messages
- 3,123
Well, from an 'elitists' that will place his mark to play Brawl and continue to play it for a longevity of the time. I just want to rant about how amazing Basic Brawl truly was and how its appearance could please both casualness and competitiveness play any day of the week.
Whether you want to shun down my praise for that beautiful feature in the Online section menu. It was amazing! Everyone can agree that it had the most explosions that no FFA (Free For All) that could ever come across.
The things in Basic Brawl like: funny moments that would have us in tears (laughing), what the moments (things that would make us scratch our noggin and say 'what!?'), waste some time (like waiting to go to work and play a little then leave and so on), Taunt parties, Free For All, Taunt Crashes, and my favorite imo Soap Operas.
All these amazing activities will not be forgotten and I hope I'm not the only one that believes that Basic Brawl was an enjoyable feature for, Super Smash Brothers Brawl.
Do you feel the same or what? Anything that involves Basic Brawl is welcome here and thank you for reading. Long live Brawl~
Whether you want to shun down my praise for that beautiful feature in the Online section menu. It was amazing! Everyone can agree that it had the most explosions that no FFA (Free For All) that could ever come across.
The things in Basic Brawl like: funny moments that would have us in tears (laughing), what the moments (things that would make us scratch our noggin and say 'what!?'), waste some time (like waiting to go to work and play a little then leave and so on), Taunt parties, Free For All, Taunt Crashes, and my favorite imo Soap Operas.
All these amazing activities will not be forgotten and I hope I'm not the only one that believes that Basic Brawl was an enjoyable feature for, Super Smash Brothers Brawl.
Do you feel the same or what? Anything that involves Basic Brawl is welcome here and thank you for reading. Long live Brawl~
Last edited: