This is my list of the minimum of what you need for smash 4. I'll update this as I find necessary.
1. Short hop:
Definition: a small jump
How: quickly tap the jump button (simple)
2. Fast falling:
Definition: a quick descend to the floor
How: tap down on the control stick at the peak of your jump
3. Buffering (passive, not sure if works with everything)
Hard to define.
How it works: During recovery frames you can put in your next action, and at the first possible frame the action will be done
4. Perfect pivoting
Definition: not wavedashing, more like stand sliding ( it makes sense)
How: dash in one direction, and immediately flick in the other direction (really flick)
5. Back edge instant (my name)
Definition: a practically instant grab to the edge after running off
How: run off the edge, and immediately side B towards the stage. (works with any character that has a side b that can change the direction they face [I think])
6. ???
7. Profit
1. Short hop:
Definition: a small jump
How: quickly tap the jump button (simple)
2. Fast falling:
Definition: a quick descend to the floor
How: tap down on the control stick at the peak of your jump
3. Buffering (passive, not sure if works with everything)
Hard to define.
How it works: During recovery frames you can put in your next action, and at the first possible frame the action will be done
4. Perfect pivoting
Definition: not wavedashing, more like stand sliding ( it makes sense)
How: dash in one direction, and immediately flick in the other direction (really flick)
5. Back edge instant (my name)
Definition: a practically instant grab to the edge after running off
How: run off the edge, and immediately side B towards the stage. (works with any character that has a side b that can change the direction they face [I think])
6. ???
7. Profit