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Banjo Kazooie Stop 'n Swap

Cashed

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Announced today: Pre-order Nuts & Bolts and get a download code to download Stop 'n Swap for free the day you pick up Nuts & Bolts. That's two weeks before anybody else will have access to download and play the game. Totally awesome, will definitely be reserving Nuts & Bolts now because of this.

And no, this can stay open.
 

Banjodorf

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Banjo-Kazooie, Tooie for the XBLA

Well, since both games have been announced for the XBLA, Banjo-Kazooie being the one worked on at the moment, set for release late october-early november, I thought a thread singling both out was necessary.


First off, as most of you are aware, Stop N' Swop is going to be fully functional in B&K, and will work with N&B, and probably Tooie as well, as was it's proposed original function.

What is Stop 'N Swop? some of you may ask? Well, Stop 'N Swop was a feature originally planned to be in the N64 version of B&K, which, upon the collection of certain secret items, would allow cross-cartridge functionility between B&K and BT.

However, something was up, and the N64 wouldn't work correctly with this function (Or, some other reason, but I think it was because of the n64's limits. ) so they had to scrap it, but they didn't do so completely.

In B&K, by putting in certain combinations of letters in the Treasure Trove Cove sandcastle, you can open up other areas of the game (Raise Sharkbait Island, allowing you to enter the cave mumbo showed you at the end of the game, open up that mysterious door in Gobi's valley, open up the nailed-up wine cask in Mad Monster Mansion, etc. etc. And lets not forget, the ever-elusive Ice Key.

I think it'll be very interesting to finally see this "new" addition to the classic game in action (maybe an achievement for collecting all oof the secret items, perhaps?

Also, I'd like to discuss something they might do with Tooie, as a result of no longer being limited by the N64 (I loved the N64, don't get me wrong)

In Tooie's Beta, there was a mode called Bottle's Revenge, in which the player would play the game normally, while being followed by a Devil Bottles (Since he died) and bottles (Would be controlled by the 2nd controller in this case) could possess any enemy in the area(excluding bosses I believe) and use it to attack Banjo.

A bit of added danger, all in good fun.

Example of Bottle's Revenge here - http://www.youtube.com/watch?v=ml-uNRILXK4

(Bottle's revenge mode was apparently also accesible using a gameshark, and it's available as a code in the Banjo-Tooie ROM, in a project 64 emulator (Not that you have to admit to using an emulated version if you do)

So, I think it may be possible for Rare to ressurect this idea and use it in the XBLA version of Tooie, but I suppose we'll have to wait and see.


Thoughts?


Also, why don't we also use this thread as a hub for ideas about the specific achievements given to both games, XBLA games have 12 achievements each, so lets choose wisely :)
 

Spire

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Weren't you strongly against Banjo crossing over to Xbox?

Regardless, I'm not going to get to play this game. I'd love to, yes, but it's not going to happen. I could easily go buy both a 360 and PS3, but some things get priority first when it comes to money (gas, food, etc).

HOWEVER, I'd love to see Stop N' Swap implemented into the game(s), and if I ever got the chance of trying it out, I definitely would.
 

Banjodorf

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Weren't you strongly against Banjo crossing over to Xbox?

Regardless, I'm not going to get to play this game. I'd love to, yes, but it's not going to happen. I could easily go buy both a 360 and PS3, but some things get priority first when it comes to money (gas, food, etc).

HOWEVER, I'd love to see Stop N' Swap implemented into the game(s), and if I ever got the chance of trying it out, I definitely would.

Well Spire, I've recently become an Xbox fan, most likely due to Nintendo's horrific performance at E3.

They let me down, a long time fan boy had his heart broken. Thus, I find Microsoft, who, since they have Banjo, and people LOVE Banjo, will do anything they can to keep him up. Imo.

Besides, It hit me that the Wii doesn't have nearly enough capacity to do half the things Nuts and Bolts promises, sadly.

So, now I'm basically pro Microsoft Banjo, as much as I still don't like MICROSOFT based on principle.
 

Spire

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Well Spire, I've recently become an Xbox fan, most likely due to Nintendo's horrific performance at E3.

They let me down, a long time fan boy had his heart broken. Thus, I find Microsoft, who, since they have Banjo, and people LOVE Banjo, will do anything they can to keep him up. Imo.

Besides, It hit me that the Wii doesn't have nearly enough capacity to do half the things Nuts and Bolts promises, sadly.

So, now I'm basically pro Microsoft Banjo, as much as I still don't like MICROSOFT based on principle.
I'm in the same boat, just at the back. The only reason I've ever considered buying a 360 is for Banjo-Kazooie.

While I have been rather enjoying going back to old games (like Clayfighter 63 1/3) and purchasing others (like Star Wars Episode 1: Pod Racing), I've had a hankering to play new games (please correct me if this is weird in any way) but like you said, Nintendo is failing to deliver.

I'm about 75% bought on the 360 for Banjo's sake (owning all three console Banjo games on one system is going to be awesome). Once I rake in some extra dough, I'll blow it on a 360 and the bear and bird.
 

Banjodorf

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Right on, Spire! You're got your goals set!

And yes, Grunt, Tooie was great. Tooie was the same, great, platforming experience B&K brought, but with an entirely new an interesting twist, and much more difficult, challenging worlds.

(Grunty Industries.. oh how I hate thee...)

For example, Splitting up brought a tag-team element to platforming, which, for a 1-player game, was something not yet heard of, or perfected like Tooie did it.

Also, the worlds in Tooie were enormous (Most notably Hailfire Peaks, and Cloud Cukooland)

Tooie had a much more interesting Jinjo finding system going on than B&K did, (5 random Jinjos in each world, each Jinjo color (9 total) had their own house, and each Jinjo family had 1-9 members, when a family was complete, you got a jiggy.)

Tooie also had scripted boss encounters, which, save for the final battle, B&K did not have. (Mr. Patch and Lord Woo Fak Fak ftw!)

Also, each world in Tooie could not be completed fully by only visiting it once, there was always at least one Jiggy, Jinjo or Cheato Page that could only be collected by visiting another world, to take a secret exit or learn a new skill first.

Chuffy the train, found in World 2, could be used as transport to 6 of the worlds (including the overworld) and could also be used to carry certain passengers.

Tooie had 5 egg types, alot of great, non-basic abilities, and was all around more fun than it's preecessor and thats SAYING SOMETHING)

And of course, it's full of the same amazingly crude, awesome jokes the first one had, Tooie's highlights being a Gay bar, owner being an overly excitable frog, and it's notorious menu. Good fun :)
 

Banjodorf

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I.. actually already made a thread encompassing stop n' Swop, and possible things to expect from BK/BT on the XBLA not even a week ago.

Here : http://www.smashboards.com/showthread.php?t=190807

But anyway, yeah, it will be awesome, and I'd like to see the "slight grqaphical update" no matter how minor.

And actually, Cashed, not only do we get Stop N' Swop, we get to download the full version of BK free! two weeks before everyone else! :):):)
 

SkylerOcon

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Ugh. This stop n' swop thing has been driving me insane.

It's my ONE reason to pick up the 360. And Banjo fanboyism is starting to beat out my want for MGS4, Little Big Planet, and Ratchet and Clank.
 

Banjodorf

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Hehehe, yeah, I've been playing Tooie non-stop for the last week (I've reached Cloud Cukooland, every other world 100% complete, in 14 hours played time.) (Mostly because of Grunty Industries... 3 hours flat completing that place... **** YOU WELDAR!!,

Hailfire Peaks took about 2 1/2 hours, but that place is always cool.

Blarg, must play Nuts n' Bolts NOW! Gotta see how Jolly and Cap'n Blubber have changed.
 

Cashed

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This thread was created before yours, but I'm going to go ahead and merge them.

And the XBLA release is actually titled "Banjo Kazooie Stop 'n Swap".
 

Banjodorf

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What do you mean, exactly? The people who complained about how things work in N&B?
 

Banjodorf

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Aye. I'm personally psyched about N&B, AND we get the original (and then some) on the SAME DAY.

Woot!

November 14th can't come fast enough..
 

SkylerOcon

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Haha.

Actually, I might still pick up a 360, mostly for this game an Infinite Undiscovery.

But, the PS3 comes first. More games I want for that. But I still miss Banjo.
 
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