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Banjo-Kazooie moveset, please rate :)

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V E X

Smash Rookie
Joined
Feb 13, 2007
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21
Location
GreaterNorthEast Philadelphia
Banjo-Kazooie



Emblem- Jigsaw piece



A- arm swing (1-2%)

AA- double arm swing (2-4%)

AAA- triple arm swing (3-4%)

combined (6-10%)



Fsmash- Kazooie peck attack (14-17%) Note-(Kazooie thrusts her beak either left or right) (medium knock-back)

Dsmash- Banjo arm slam (12-18%) Note-(just like ssbm-Donkey Kong’s Dsmash) (medium knock-back)

Usmash- Kazooie high peck attack (15-16%) Note-(Kazooie thrusts her beak up towards the sky) (high knock-back)



Utilt A- Banjo overhead slap (6-8%) Note-(just like ssbm-Luigi’s Utilt) (low knock-back)

Ftilt A- Banjo quick slap (5-5%) Note-(Banjo **** his fist either left or right) (low knock-back)

Dtilt A- Banjo low kick (3-3%) Note-(Banjo kicks the enemies knee) (low knock-back but can juggle enemy)



Dash attack- Banjo roll (7-9%) Note-(Banjo rolls into the enemy while running, knocks enemy into the air) (high knock-back)



B- Kazooie egg shot (7-7%) Note-(Kazooie shoots eggs either left or right, 6 frames of lag between each shot) (low knock-back)

Ftilt B- Kazooie multi peck (3-9%) Note-(3% for each hit, Kazooie does a series of 3 peck attacks, while doing this there is 5 frames of floating and 7 frames of lag, can be done continually in the air for recovery) (low knock-back)

Dtilt B- Kazooie back flip (0-0%) Note-(this move is for recovery only, only works in the air, can only be done once in the air, if done more then once, it makes Banjo-Kazooie fast-fall) (no knock-back)

Utilt B- Kazooie glide (1-1%) Note-(makes Banjo-Kazooie glide in the air, cannot fast fall out of this, but the player can use other attacks out of this move) (no knock-back)



Nair- wing span (7-12%) Note-(Kazooie flaps her wings, hitting any enemy near her)
(medium knock-back)

Fair- Banjo slap (9-10%) Note-(just like ssbm-luigi’s Fair) (high knock-back)

Bair- Banjo dropkick (8-8%) Note-(just like ssb-mario’s Bair) (medium knock-back)

Dair- Kazooie ground pound (12-15%) Note-(Kazooie lunges beak first towards the ground, this move is also a spike) (high knock-back)

Uair-Kazooie high rise peck (4-12) Note-(4% for each hit, Kazooie does a series of 3 peck attacks towards the sky, while doing this there is 5 frames of floating and 7 frames of lag, can be done continually in the air for recovery) (low knock-back)



Grab A- Banjo slap (3-3%) Note-(Banjo **** the enemy in the face)

F-Throw- Banjo toss (7-8%) Note-(Banjo pushes the enemy foward) (medium knock-back)

B-Throw- Banjo-Kazooie attempt (10-17%) Note-(Banjo throws the enemy behind him, and Kazooie does a series of 3 peck attacks at the enemy, Kazooie misses at higher percents) (low to medium knock-back)

D-Throw- Banjo hip drop (11-11%) Note-(just like ssbm-peach’s D-throw) (low knock-back)

U-Throw- Banjo-Kazooie shoot’em up (6-18%) Note-(Banjo tosses the enemy into the air, Kazooie then shoots the enemy twice with her egg shot, misses at higher percents) (low to medium knock-back)



Taunt- Banjo plays his banjo for 3 seconds (0-3%) Note-(every second its played does 1% to all enemies and recovers 1% to Banjo) (no knock-back)



Special- Mumbo would come in and transform all enemies into termites for 20 seconds. Note-(during that time all enemies would also take 3% damage every second for being a termite, and on top of that, Banjo can punish them badly for being small and light weight)



Size- 4/5
Weight- 4/5
Fall Speed- 3/5
Jump- 2/5
Power- 4/5
Speed- 3/5
Recovery- 4/5
Knock-back series- 3/5
Special- 10/10

37/50
 
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