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Balanced Brawl2 Via Homebrew Channel

toddtj

Smash Apprentice
Joined
Nov 9, 2009
Messages
186
I installed the Homebrew channel so I could use Brawl hacks without giving up my custom stages. I understand the value of BB being able to load on unhacked consoles, but does this mean that I cannot run BB2 through the homebrew channel like other mods?

Thanks
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
You can run it through the HBC; that's how I run it myself. Just use gecko or Riivolution (be sure you have the right version of BBrawl 2) to load BBrawl's .gct and replaced files. It should require minimum work to get configured.

Likewise, if you want to use custom stages with BBrawl, you will want to delete smash stack (which is included in the BBrawl download) and use the code manager on the .txt version of our code set to turn off the "no custom stages" code (leave all the other codes on or off as they are to start). BBrawl has no problems with custom stages.
 

toddtj

Smash Apprentice
Joined
Nov 9, 2009
Messages
186
You can run it through the HBC; that's how I run it myself. Just use gecko or Riivolution (be sure you have the right version of BBrawl 2) to load BBrawl's .gct and replaced files. It should require minimum work to get configured.

Likewise, if you want to use custom stages with BBrawl, you will want to delete smash stack (which is included in the BBrawl download) and use the code manager on the .txt version of our code set to turn off the "no custom stages" code (leave all the other codes on or off as they are to start). BBrawl has no problems with custom stages.
I appreciate the help.

I'm having two problems following along.

1) If I understand the installation process correctly, I need two gct files. One is a loader and goes in a folder called codes on the root of the sd card; the other gct is the "main" gct file which contains the codeset for BBv2(or any other mod). The BBv2 download only contains one gct file, so I think I may have something confused.
Do I have all the files that I need(DATA, private, boot.elf, gameconfig.txt)? If so, I would really appreciate it if you could tell me the exact directory that each file should go in.

2) I do not know what "smash stack" is. I don't know what "gameconfig.txt" is, either, so, for now, I am assuming that "gameconfig.txt" is stack smash. Am I correct?
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
Why would you need two .gct files? There's only the one. A .gct file is a code file. You can use a program called "code manager" to make a new .gct file using whatever .txt codes you want. Boot.elf is either gecko or riivolution in another form which is your "loader" of sorts, and you don't need it if you are using the HBC (you should have the standard version of whatever you are using in that case!). Gameconfig.txt is a file that gecko needs to run and should probably just be left alone, but I think it's deletable if you are planning on using Riivolution (it will cause no harm ever though so I'd leave it). Smash stack is a custom stage that is buried within the private directory in the same folder that you can normally save stages to the SD card (it's kinda deep; I'll dig up the exact directory if I have to, but I'd prefer not to...).

I hope this is helpful.
 

toddtj

Smash Apprentice
Joined
Nov 9, 2009
Messages
186
Why would you need two .gct files? There's only the one. A .gct file is a code file. You can use a program called "code manager" to make a new .gct file using whatever .txt codes you want. Boot.elf is either gecko or riivolution in another form which is your "loader" of sorts, and you don't need it if you are using the HBC (you should have the standard version of whatever you are using in that case!). Gameconfig.txt is a file that gecko needs to run and should probably just be left alone, but I think it's deletable if you are planning on using Riivolution (it will cause no harm ever though so I'd leave it). Smash stack is a custom stage that is buried within the private directory in the same folder that you can normally save stages to the SD card (it's kinda deep; I'll dig up the exact directory if I have to, but I'd prefer not to...).

I hope this is helpful.
It is very helpful.

I assumed there were two gct files because this project requires the use of two: http://www.smashboards.com/showthread.php?t=278822
I see now that the author of that mod must have set it up differently than BB.

I unnecessaryily complicated the process I apologize for that inconvenience.

I have BBv2 + custom stages working perfectly, now. I really appreciate your help, and especially your promptness.

Have a great night :)
 
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