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B-reverse/wavebounce mechanics?

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
So I came into Project: M with a Melee background and had to learn the new Brawl tricks. While I understand the mechanics of most of the new features, one that I'm still unsure about is B-reverse/wavebounce. This mechanic is useful to many characters including Captain Falcon, Wolf, Diddy, Sheik, Zelda, Ness, and others, and I want to know how exactly it works.

I can do them, but with some characters (like Zelda) I can't get a consistently noticeable shift in momentum. It's rather obvious when you do it with Falcon or Wolf, but in Zelda's case it seems difficult to get a solid reversal with Naryu's Love (and the Love Jump technique I feel is somewhat dependent on this mechanic).

Does anyone know how it works, as in what the proper input is, how the inputs affect momentum and what underlying mechanic is actually at play?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
1. use the move
2. within 4 frames (i think), press opposite direction from where you're facing

not usable with every move. afaik, lovejump is just double jump nayru's love out of hitstun. nothing special.
 

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
What makes doing it out of hitstun different? (I can see the difference but I don't know why it happens)
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
I use Falcon's Falcon Punch in crazy tech chases with this reversal thing. I just pretend to be running around for no reason when they get knocked down, but I generally stay where I can react to how they tech. As soon as something confirmed, boom.
 
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