9Kplus1
Smash Master
Ey Yo Pups (Houndoom) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dark Pulse
- Fire Blast
- Hidden Power [Ice]
- Hyper Beam
---
ScarfDoom makes an excellent starter. Surprising and taking out many other starters. Hyper Beam is just a filler option and acts as a sort of Explosion at times. This set is stopped by Heatran, however, it isn't a common lead to worry about.
NewBarkCity (Torterra) (M) @ Leftovers
Ability: Overgrow
EVs: 212 HP/252 Def/44 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Stone Edge
- Leech Seed
- Toxic
---
Yeah, it's still a wall breaker. Just so everyone knows, Ice Beam hasn't been really that common on Blissey lately and with that in mind, I can say that she still doesn't OHKO Torterra with it. It's still a wall breaker nontheless.
Cheif (Azelf) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- U-turn
- Psychic
- Flamethrower
- Hidden Power [Ground]
---
The first of the dynamic duo known as Cheif and Jeovanni. Psychic for obvious reasons and Hidden Power Ground is for Heatran and Lucario switch ins who tend to try to predict a Psychic coming.
Jeovanni (Mesprit) @ Leftovers
Ability: Levitate
EVs: 252 HP/180 Def/76 SAtk
Bold nature (+Def, -Atk)
- U-turn
- Thunder Wave
- Thunderbolt
- Ice Beam
---
The second of the Duo, Jeovanni. As being the bulkier of the two, it's Mespirt's job to take U-Turned hits and support with Thunder Wave. BoltBeam makes Mesprit easily a good counter for both Garchomp and Gyarados.
Big******* (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/244 Def/12 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Explosion
---
Who couldn't guess its use ? Foretress setups, spins and ***** faster things who can bearly touch it.
Hello, My name is ChainChomp (Garchomp) (F) @ Leftovers
Ability: Sand Veil
EVs: 190 HP/66 Atk/132 Spd/120 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Rest
- Earthquake
- Sleep Talk
---
After some EV adjusments, RestTalk Garchomp is ready for action. It can take Ice Beams and Hidden Power Ices from things it couldn't normally take it from. This includes Vaporeon, Gengar and Azelf. It hits a 404 HP leaving Blissey with a 5KO with Seismic Toss and a 3KO with Ice Beam.
Threat List:
Tyranitar- Garchomp scores a neat 2KO with Earthquake while Tyranitar 3KOs it with Crunch. Now, for Boah, it really isn't hard to break its Sub and Quake it into its grave. Since it can take an Ice Beam from the standard Vaporeon, it sure as hell can take an Ice Beam from the standard Boah.
Gyarados- As said, Mesprit delivers the pain with Thunderbolt. Torterra can do some decent damage to it with Leech Seed, Toxic and Stone Edge.
Infernape- Azelf can switch in on anything and hit back with a STAB Psychic. For the fools who run Sashes, Houndoom can pick them off easily.
Azelf- Mesprit can cripple it and do some damage with U-Turn. Houndoom can also do some major damage to it with a STAB Dark Pulse while being able to switch in on almost anything.
Rhyperior- Torterra can take whatever it tosses at it and Seed away its massive HP. Mesprit can also switch in easily and demolish Rhyperior with Ice Beam.
Electivire- It takes a combination of Azelf and Mesprit. Mesprit switches in easily, chips off its HP a bit with Ice beam, U-Turns out, and Azelf hits it with Psyshic.
Heracross- Foretress gets in and ***** the crap out of Heracross with Gyro Ball.
Salamence- Garchomp hits that magical number of 300 in its speed to outspeed all neutral nature base 100s. Dragon Claw won't OHKO without 2DDs under its belt. Garchomp usually switches in on predicted Flamethrowers and Fire Blasts.
Togekiss- This is Garchomp bait, right here. It gets wrecked by Dragon Claw. For HP Ice variants, Foretress, and Mesprit also get the job done.
Gengar- Garchomp absords sleep staus easily and has the chance to hit back with Dragon Claw. Houndoom can switch in on anything but Focus Blast and OHKO it with Dark Pulse.
Garchomp- Mesprit eats him up. Taking everything it tosses at her and htiing back with Ice Beam.
Lucario- As I've done recently, Azelf and Mesprit make for good counters.
Starmie- Mesprit cripples it easily and screws it over with Thunderbolt.
Weavile- Two words, Gyro Ball. Foretress gets in easily and Gyro Balls it down into oblivion.
Gallade- Garchomp, definately. It can absorb its Wisps and hit back hard with Earthquake. Mesprit can cripple it and switch to something that can finish it off.
Alakazam- Foretress can **** it with Gyro Ball. Mesprit can cripple it with Thunder Wave and U-Turn should do some considerable damage.
PorygonZ- Mesprit cripples it and takes it out with a few Ice Beams. Garchomp can outspeed Modest versions and hit back with Earthquake.
Staraptor- Foretress, again. Mesprit and Azelf both do some good damage to it.
Slowbro- Mesprit... wasn't it obvious ?
Machamp- Azelf can do a pretty good job for switching in and OHKOing it. If not, Garchomp can be a good counter for Non-Ice Punch versions.
Jolteon- Garchomp, Azelf and Houndoom seem to be able to switch in and take it out pretty easily.
Magnezone- Garchomp =_=...
Snorlax- Garchomp can sleep off ParaHax from Body Slam. Torterra seeds it and can poison it if needed. Snorlax's massive HP can provide excellent healing fodder for Torterra while Torterra itself takes lol damage from its attacks.
Zapdos- Hm, a tough cookie to get by. Houndoom can switch in and pick off weakened ones, however, Zapdos won't be making any trouble for my team, anyway.
Blissey- I haven't seen many around lately and when I do, Torterr a can just mooch off of that pink blob's HP. Even if it has Ice Beam, it won't OHKO Garchomp nor Torterra leaving Blissey has bait for both to come in and kill off.
Suicune- For none Ice Beam versions, Torterra handles it. Mespirt breaks it down by crippling it and hitting it with continuous Thunderbolts.
Sceptile- Mesprit and Azelf do the job just right. Azelf can switch in on practically anything and hit back with Flamethrower. Mesprit is the real counter as it hits it with Thunder Wave and picks it off with Ice Beam.
Breloom- Mesprit and Garchomp can beat its *** up and down the street.
Tangrowth- Houndoom, it's an easy kill. Mesprit only fears getting Seeded, other than that, Ice Beam should provide a kill.
Metagross- Garchomp, all it has to fear is the rare Ice Punch.
Heatran- Mesprit can take whatever it tosses at it, Cripple it and Bolt away.
Celebi- Torterra is immune to Leech Seed and has Toxic.
Jirachi- Garchomp seems to take anything it tries to throw at it. Houndoom can counter it if it doesn't get parahax'd on the switch in.
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dark Pulse
- Fire Blast
- Hidden Power [Ice]
- Hyper Beam
---
ScarfDoom makes an excellent starter. Surprising and taking out many other starters. Hyper Beam is just a filler option and acts as a sort of Explosion at times. This set is stopped by Heatran, however, it isn't a common lead to worry about.
NewBarkCity (Torterra) (M) @ Leftovers
Ability: Overgrow
EVs: 212 HP/252 Def/44 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Stone Edge
- Leech Seed
- Toxic
---
Yeah, it's still a wall breaker. Just so everyone knows, Ice Beam hasn't been really that common on Blissey lately and with that in mind, I can say that she still doesn't OHKO Torterra with it. It's still a wall breaker nontheless.
Cheif (Azelf) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- U-turn
- Psychic
- Flamethrower
- Hidden Power [Ground]
---
The first of the dynamic duo known as Cheif and Jeovanni. Psychic for obvious reasons and Hidden Power Ground is for Heatran and Lucario switch ins who tend to try to predict a Psychic coming.
Jeovanni (Mesprit) @ Leftovers
Ability: Levitate
EVs: 252 HP/180 Def/76 SAtk
Bold nature (+Def, -Atk)
- U-turn
- Thunder Wave
- Thunderbolt
- Ice Beam
---
The second of the Duo, Jeovanni. As being the bulkier of the two, it's Mespirt's job to take U-Turned hits and support with Thunder Wave. BoltBeam makes Mesprit easily a good counter for both Garchomp and Gyarados.
Big******* (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/244 Def/12 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Explosion
---
Who couldn't guess its use ? Foretress setups, spins and ***** faster things who can bearly touch it.
Hello, My name is ChainChomp (Garchomp) (F) @ Leftovers
Ability: Sand Veil
EVs: 190 HP/66 Atk/132 Spd/120 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Rest
- Earthquake
- Sleep Talk
---
After some EV adjusments, RestTalk Garchomp is ready for action. It can take Ice Beams and Hidden Power Ices from things it couldn't normally take it from. This includes Vaporeon, Gengar and Azelf. It hits a 404 HP leaving Blissey with a 5KO with Seismic Toss and a 3KO with Ice Beam.
Threat List:
Tyranitar- Garchomp scores a neat 2KO with Earthquake while Tyranitar 3KOs it with Crunch. Now, for Boah, it really isn't hard to break its Sub and Quake it into its grave. Since it can take an Ice Beam from the standard Vaporeon, it sure as hell can take an Ice Beam from the standard Boah.
Gyarados- As said, Mesprit delivers the pain with Thunderbolt. Torterra can do some decent damage to it with Leech Seed, Toxic and Stone Edge.
Infernape- Azelf can switch in on anything and hit back with a STAB Psychic. For the fools who run Sashes, Houndoom can pick them off easily.
Azelf- Mesprit can cripple it and do some damage with U-Turn. Houndoom can also do some major damage to it with a STAB Dark Pulse while being able to switch in on almost anything.
Rhyperior- Torterra can take whatever it tosses at it and Seed away its massive HP. Mesprit can also switch in easily and demolish Rhyperior with Ice Beam.
Electivire- It takes a combination of Azelf and Mesprit. Mesprit switches in easily, chips off its HP a bit with Ice beam, U-Turns out, and Azelf hits it with Psyshic.
Heracross- Foretress gets in and ***** the crap out of Heracross with Gyro Ball.
Salamence- Garchomp hits that magical number of 300 in its speed to outspeed all neutral nature base 100s. Dragon Claw won't OHKO without 2DDs under its belt. Garchomp usually switches in on predicted Flamethrowers and Fire Blasts.
Togekiss- This is Garchomp bait, right here. It gets wrecked by Dragon Claw. For HP Ice variants, Foretress, and Mesprit also get the job done.
Gengar- Garchomp absords sleep staus easily and has the chance to hit back with Dragon Claw. Houndoom can switch in on anything but Focus Blast and OHKO it with Dark Pulse.
Garchomp- Mesprit eats him up. Taking everything it tosses at her and htiing back with Ice Beam.
Lucario- As I've done recently, Azelf and Mesprit make for good counters.
Starmie- Mesprit cripples it easily and screws it over with Thunderbolt.
Weavile- Two words, Gyro Ball. Foretress gets in easily and Gyro Balls it down into oblivion.
Gallade- Garchomp, definately. It can absorb its Wisps and hit back hard with Earthquake. Mesprit can cripple it and switch to something that can finish it off.
Alakazam- Foretress can **** it with Gyro Ball. Mesprit can cripple it with Thunder Wave and U-Turn should do some considerable damage.
PorygonZ- Mesprit cripples it and takes it out with a few Ice Beams. Garchomp can outspeed Modest versions and hit back with Earthquake.
Staraptor- Foretress, again. Mesprit and Azelf both do some good damage to it.
Slowbro- Mesprit... wasn't it obvious ?
Machamp- Azelf can do a pretty good job for switching in and OHKOing it. If not, Garchomp can be a good counter for Non-Ice Punch versions.
Jolteon- Garchomp, Azelf and Houndoom seem to be able to switch in and take it out pretty easily.
Magnezone- Garchomp =_=...
Snorlax- Garchomp can sleep off ParaHax from Body Slam. Torterra seeds it and can poison it if needed. Snorlax's massive HP can provide excellent healing fodder for Torterra while Torterra itself takes lol damage from its attacks.
Zapdos- Hm, a tough cookie to get by. Houndoom can switch in and pick off weakened ones, however, Zapdos won't be making any trouble for my team, anyway.
Blissey- I haven't seen many around lately and when I do, Torterr a can just mooch off of that pink blob's HP. Even if it has Ice Beam, it won't OHKO Garchomp nor Torterra leaving Blissey has bait for both to come in and kill off.
Suicune- For none Ice Beam versions, Torterra handles it. Mespirt breaks it down by crippling it and hitting it with continuous Thunderbolts.
Sceptile- Mesprit and Azelf do the job just right. Azelf can switch in on practically anything and hit back with Flamethrower. Mesprit is the real counter as it hits it with Thunder Wave and picks it off with Ice Beam.
Breloom- Mesprit and Garchomp can beat its *** up and down the street.
Tangrowth- Houndoom, it's an easy kill. Mesprit only fears getting Seeded, other than that, Ice Beam should provide a kill.
Metagross- Garchomp, all it has to fear is the rare Ice Punch.
Heatran- Mesprit can take whatever it tosses at it, Cripple it and Bolt away.
Celebi- Torterra is immune to Leech Seed and has Toxic.
Jirachi- Garchomp seems to take anything it tries to throw at it. Houndoom can counter it if it doesn't get parahax'd on the switch in.