Bad Girl, the Number Two Assassin
Bad Girl is ranked second in the UAA's (United Assassins Association) rankings, and as such, is the penultimate boss of No More Heroes. Nobody knows anything about her: we only know she is a deranged psycopath lurking in the Destroy Stadium's basement, killing clones all day as a game. She mostly acts as a diabolus ex machina, appearing from nowhere armed only with a baseball bat, ready to beat anybody to death.
Important note: I am basing myself on the censored version of the game. As such, I actually talk about clones, not gimps. While the gimps she kill in the non-censored version are indeed clones, in the censored version, they are bluish guys moving in a very alien-like fashion. So yeah, now it's out of the way.
Statistics
Weight: 8/10
Size: 6/10
Ground Speed: 8/10
Air Speed: 5/10
Fall Speed: 5/10
Bad Girl is surprisingly heavy on ground, and isn't that light in the air too. While she got a crazy dash speed, her traction is bad, but still sufficiently good to chase opponents around. While the air isn't her favorite place, she can still defend herself, with pretty good jumps for a heavy character. She's like a crazy mix between a light-weight and a heavy-weight.
Special Moves
Down Special: You're pathetic!
Bad girl takes out a bottle of beer from nowhere, take a good gulp and then spit it forward, for absolutely no damage and low lag. The beer will stay on the floor for a moment, disappearing after 10 seconds. If anybody or anything is caught in the beer, then they will be coated in the beer. While for now, it is totally useless (apart from reducing traction), it outright changes when you re-use Down B near a puddle or a beer-coated opponent/item.
She will now throw a lighter on the nearest beer-coated target, setting the target in fire. A flaming puddle will have his de-spawn timer reset, going back to five seconds before disappearing. A flaming opponent will need to shake off the flames by moving around, rolling, spot-dodging and all the good stuff. The flames will deal 5% damage per second, but are still fairly easy to shake off. Now, if a non-lit beer-coated target comes in contact with anything already in flames, it will catch fire too! Items on flames will burn their holder too, but they will not actually catch fire... if they are not beer-coated that is. Also, anybody coated in beer and hit by a flaming item is lit on fire, but it's almost insulting to think you haven't guessed it by that point. Last but not least, anybody on fire will deal 3% damage and flinching knockback on contact with anybody else, uncluding Bad Girl. Yes, Bad Girl isn't safe from her own fires... But does she really care?
Up Special: I'll crush you!!
Bad Girl suddenly leaps in the air for two Mario, and come back to the ground slamming her bat on the ground. While it is pretty hard to recover with that special, it is a fantastic attack, dealing 15% damage and medium knockback. Also, there is a sweetspot on her whole bat the exact moment she swings it down, dragging her opponent to the ground, making him suffer 18% damage and high knockback. While it is a pretty devastating and quick special, it suffers heavy lag on the end, and is pretty straight-forward, so spamming it like a blaster is more likely to get you killed than anything. It is still a good surprise attack.
Neutral Special: Clone Summon
A bluish gimp with blades on his arms will fall from nowhere before Bad Girl, with little lag. He will then slowly get up and wander around the stage, hitting opponents for 8% damage and weak knockback. They themselves have 25 HP and are pretty easy to kill, but they are not really used to attack in first place. You see, there can be up to two clones on the stage, and they make good obstacles themselves, but Bad Girl certainly won't stay idle. First, she can light them on fire with beer, making them far more aggressive since their HPs are whittling away. She can also hit someone with her Up B while they are occupied killing the clones, who will cover her while she is recovering. And there's more coming...
Side Special: Berserker Charge
Bad Girl will begin dashing forward after going into a runner pose, dragging her bat behind. Once she comes in contact with anybody, she heavily swing her bat, dealing 12% damage but bizarrely enough, light knockback. But it's not all, of course: there is literally nothing except a powerful attack (15% damage to be precise) that will stop her while dashing. While it is certainly something great against campers , she will also hit clones who are in her way, sending them forward. Thus, you can move the clones around if you so desire. Also, her fires won't stop her no matter what, so the safest way of dodging this is jumping. Because yeah, don't try to roll past her, she will just turn around. Also, she won't fall in pits. She naturally stops running after two stagebuilder blocks with minimal lag, making it overall an excellent get-in move. Also, there is quite a long start-up while she go into a runner pose, so while it is super-armored like the rest of the move, it makes it predictable.
Standards
Jab: Furious Strikes
An infinite combo where Bad Girl smash her bat on the ground repeatedly, doing 4% damage each time. While it is a powerful infinite jab, it's also a bit slow, but there's a twist: on grounded opponents, it does 6% damage instead, and it's also harder to escape. While it could seem a bit ower-powered, many of her attacks either make the opponent flinch or smash them away, so hitting grounded opponents may be hard.
Forward Tilt: Bat Thrust
One of Bad Girl's only safe attacks, she thrust her bat forward, dealing 7% damage with little lag and some good range. It would be easy abusing it, but some characters are either too small or can crouch under the thrust, making it impractical in some cases. Still, big characters should watch out for it.
Down Tilt: Bite the dust!
Bad Girl, with medium beginning lag, will sweeps her opponent's feet with her bat, making them trip for 5% damage. While an uninteresting attack by itself, the jab will do wonders afterward, so it's mainly a set-up move. Also, you could make an opponent trip into a fire with some chance, so this move can be quite painful if it lands.
Up Tilt: Uppercut
A basic uppercut up tilt, hitting for 5% damage and weak knockback. I admit, it's a filler input, so it isn't great. It can still juggle correctly, though.
Dash Attack: Dropkick!
A quite popular wrestling move, Bad Girl will stop running to dropkick her opponent, sending him flying with 10% damage. It got a quick start but some heavy lag, so if it whiffs, Bad Girl can easily be grabbed or comboed. In terms of lag, it is basically Side B's exact opposite: while it moves clones too, it is now used to get some breathing space, for setting up beer, or something like that.
Smashes
Neutral Smash: Homerun Swing
Bad Girl prepares to swing her bat, and then exactly do that, for great knockback, 15-23% damage and some heavy ending lag. While it is quick to begin, as I said, the ending lag is quite noticeable, so it should be well-timed. The greatest part of that smash, thoough, is that it allow to use clones as projectiles: instead of being merely moved around like the dash attack and Side B do, they are instead lauched at high speed, slicing anything in their path for 8% damage. They will go through opponents but will stop when hitting walls, however, they can easily fly out of the stage and they also get damaged from the smash. So, if you have some expendable flaming clones, they could make really epic ammo...
Up Smash: (Insert name here)
Basically, a neutral smash, but upwards. It does change a bit though: it does 13-21% damage, less good knockback but is a bit quicker on the end. For all intents and purposes, it's just an upward neutral smash weakened because of the unnatural motion. It can also shoot clones up, but it is far less practical.
Down Smash: Enraged Smash
Basically, a huge smash on the ground, creating a small shockwave pushing opponent away. It does 12-20% damage, medium knockback. While there is a good zone of effect, it is laggy, like the other smashes. Bizarrely clones aren't affected by this smash (Note: it's more because I can't find a good interaction), so it's just a GTFO down smash. Not bad for some damage, though.