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Avoiding Marth's infinite grab

zaf

Smash Lord
Joined
Apr 9, 2008
Messages
1,693
Location
Montreal, Canada
For those of you who don't know. Marth can grab Lucas or ness and hit them a few times, and after letting go grab them again without moving and repeat for as long as desired. I am a marth main-er, but feel the need to tell the way out of this.

First if you havent seen this, go to training, be marth and fight a lucas/ness. Just so you can see what it looks like.

First let's start by saying how the infinite grab works.

The easiest way to get this done, is to be shielding and grab them, your finger is already on "R" or "L" depending on what you use, ( i use L, no difference at all from R). Once i got them in, i just keep tapping "a" and ness/lucas is stuck.

If you do this in training mode in slow motion, you will notice that ness/lucas does a weird little landing that delays their recovery, giving marth the extra time to get them back in the grab.

The way out of it is this. I got a friend to do this to me as i was lucas/ness and if you count the amount of knee's marth gives, you can eventually know when he stops and lets go. When the last knee is done, you jump out.

this is how you get out of the infinite grab. it is that easy. especially at lower %'s since the number of knee's is lower
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Jumping out is impossible if the marth is doing it right (I'll explain what I mean in a sec).

Lucas can escape much easier by simply DIing the groundbreak away. So if the marth starst doing this, hold away and mash out. He won't be able to regrab, expect an attack the next time you do this and prepare to avoid it. (YES, this is the correct way for lucas to break out, and does not apply to Ness).

Jump breaks are possible any time you aren't buffering the break. By this I mean that if someone is pummelling you, you cannot break out mid-pummel animation. So if you hit the quota of button/direction presses in the middle of a pummel (which is practially all the time) while holding a jump button, you get a ground break anyways. If by some miracle, the mash that you do between pummels is the one that frees you, you'll get the jump break.

On the other hand, you can also vary the distance you slide in a ground break by holding the analog stick, and this allows you to slide out of range as lucas.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I did some testing with Ness, and it hasn't worked for me. Could you provide a video with multipe breakouts so we can see exactly what's going on?
 
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