MetroidMaster1
Smash Apprentice
- Joined
- Jul 29, 2010
- Messages
- 78
Okay, I don't know **** about coding, but I do have a concept for another brawl app that might work. Getting it done would be difficult, but not impossible, here's the base concept of AAP (automatic animation porter)
Basically what it is is a seperate program from brawlbox with a similar structure. Here's how it works.
1: When you start it up, two Brawlbox-esque windows open up, just like the regular brawlbox would if you clicked it twice. You now open four files.
Fit Character A XX.pac
Fit Character B XX.pac
Fit Character A(in the same window as the fit character A XX.pac)Motionetc.pac
Fit Character B(same window as the fit character BXX.pac ) Motionetc.pac
Note: Character A's files would be in one window while character B's files are in the other window. The two windows look like the window that comes up when you preview a model in brawlbox.
2:Once you've selected the four files an option window appears with three options.
Option A: Scan Bones: Basically what this does is use a flash program to scan all the bones(The structure, rotations, etc) in a character's model, it does this for both characters and could take longer depending on the character. Peach for example would take a bit longer to scan than mario.
Option B: Select animation: Once the bone scanning is completed (you're allerted to it's completion by a sound that plays like when you finish downloading something) This option becomes selectable. What you do is you select the wait animation of the character you're porting to, and the animation of the character you're porting from in that order.
Option C: Port: This option has two options once you click it, and you can only click it after you've finished the first two steps. The first option is New animation, this starts a flash program that creates a new animation from scratch frame for frame using character A's bones and wait animation. Port simply copy/pastes the animation like you would port it, leaving you to fix translation issues etc.
Sooo...good idea, or no?
Basically what it is is a seperate program from brawlbox with a similar structure. Here's how it works.
1: When you start it up, two Brawlbox-esque windows open up, just like the regular brawlbox would if you clicked it twice. You now open four files.
Fit Character A XX.pac
Fit Character B XX.pac
Fit Character A(in the same window as the fit character A XX.pac)Motionetc.pac
Fit Character B(same window as the fit character BXX.pac ) Motionetc.pac
Note: Character A's files would be in one window while character B's files are in the other window. The two windows look like the window that comes up when you preview a model in brawlbox.
2:Once you've selected the four files an option window appears with three options.
Option A: Scan Bones: Basically what this does is use a flash program to scan all the bones(The structure, rotations, etc) in a character's model, it does this for both characters and could take longer depending on the character. Peach for example would take a bit longer to scan than mario.
Option B: Select animation: Once the bone scanning is completed (you're allerted to it's completion by a sound that plays like when you finish downloading something) This option becomes selectable. What you do is you select the wait animation of the character you're porting to, and the animation of the character you're porting from in that order.
Option C: Port: This option has two options once you click it, and you can only click it after you've finished the first two steps. The first option is New animation, this starts a flash program that creates a new animation from scratch frame for frame using character A's bones and wait animation. Port simply copy/pastes the animation like you would port it, leaving you to fix translation issues etc.
Sooo...good idea, or no?