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Auto-cancel dairs

Arch_

Smash Rookie
Joined
Dec 11, 2015
Messages
5
Location
New York
Most Fox mains should be familiar with this, especially since it's been seeing some use recently. For those that aren't, Fox's dair auto-cancels when used at the top of a full hop or from a double jump on the ledge. With the exception of specials, every attack in Fox's kit (including grabs and footstools), can be used as a followup from an AC dair at low to low-mid percents. It's probably his best punish tool (at low percents at least) because of this, with damage upwards of 60% being possible in some scenarios.

If only a couple of followups were possible off of ac dair, I'd probably do whatever labbing needed to be done myself, but with nearly every option being available there are just too many possible scenarios to cover. So instead I've compiled some of the base combos/strings into a video, with the hope that others will expand on it from there.


Combos/strings included:
AC dair - (turnaround) utilt
AC dair - ftilt
AC dair - dtilt
AC dair - dash attack
AC dair - jab
AC dair - grab
AC dair - fsmash
AC dair - dsmash
AC dair - usmash
AC dair - nair
AC dair - dair
AC dair - shff fair
AC dair - fh rising fair
AC dair - uair - (uair)
(RAR) AC dair - (RAR) bair
(RAR) AC dair - (RAR) shff bair - dash attack
(RAR) AC dair - (RAR) shff bair - grab
(RAR) AC dair - (RAR) shff bair - pp utilt
AC dair - footstool
AC dair - footstool - firefox
AC dair - footstool - nair - ftilt- ftilt - AC dair - uair - (uair)

While these were done in training against no DI for the video, most of these were tested and confirmed to work by members of the Fox discord. The percents used in the video are within the percent ranges that would work against fast fallers with DI, without rage. Hopefully we come up with some interesting strings and maybe get some true 0-deaths going :)
 
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EnhaloTricks

Smash Apprentice
Joined
Sep 27, 2014
Messages
197
Location
Texas
I've been playing with it recently and come up with a good combo that nets an easy 72%, +40% for only half:

When I say AC Dair, I'm meaning last hit is the only hit.
BP Ftilt is Butt Pivot Ftilt
Was tested on DK for easy footstooling

AC Dair -> foostool -> ff nair (locks) -> ftilt 2x -> AC Dair -> footstool -> ff nair (locks) -> ftilt 2x -> butt pivot ftilt -> utilt -> fair drag down -> ftilt -> butt pivot ftilt -> *either (depends on stage positioning): running usmash (if they're close to ledge) or another butt pivot ftilt to usmash if they're close to center stage.

*Might ALSO be able to get butt pivot ftilt -> PP utilt -> fair drag down -> to whatever (most likely usmash or dsmash. The fair drag down at this % might not be true either, at which point just uair).

I've managed to get the last half in a match consistently, but I'm still learning the timing of the dair footstool to get it perfect. Managed to do most of the combo straight through in training a couple times, though!

Looking through KH for damage data, this is what I have for the combo: 72% at the 2nd butt pivot ftilt (guaranteed with no tech), 88% if you usmash, 94% if you can get another BP Ftilt to Usmash, and 100% (!!!) if you can get BP Ftilt -> PP utilt -> fair drag down -> usmash. No staling or rage taken into account.
 
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EpicSonicLatios

Smash Apprentice
Joined
Nov 6, 2015
Messages
94
What percent does nair stop locking? Also, can you true combo a third footstool instead of a FF fair? Nice work by the way. You got straight to the meat instead of toying with other things. In all honesty the combo listed above, and some variations on it, is basically the combo you always want to use out of AC Dair. Why Ftilt for 8%, or jab for 10%, or dsmash for 14% when you can bring them into the mid percents? Some of the combos in the description are honestly invalidated by this combo, and not worth testing. Some of the later percent combos like RAR Bair and Uair are really good too, but most of the grounded options like Ftilt, jab, Dtilt, grab, and even Utilt in some situations are outclassed in reward by this combo. Basically what I'm saying is, do the AC Dair to footstool combos, and once that stops working do the uairs and bairs to follow up, pretty much everything else won't be very useful, so focus your attention to the really important stuff.

Sorry if this comes across as harsh, I'm just trying to get us to focus on the big picture, and cut out the things that are outclassed. It will save us time and we can get what we really need to get done quicker.
 

EnhaloTricks

Smash Apprentice
Joined
Sep 27, 2014
Messages
197
Location
Texas
What percent does nair stop locking? Also, can you true combo a third footstool instead of a FF fair? Nice work by the way. You got straight to the meat instead of toying with other things. In all honesty the combo listed above, and some variations on it, is basically the combo you always want to use out of AC Dair. Why Ftilt for 8%, or jab for 10%, or dsmash for 14% when you can bring them into the mid percents? Some of the combos in the description are honestly invalidated by this combo, and not worth testing. Some of the later percent combos like RAR Bair and Uair are really good too, but most of the grounded options like Ftilt, jab, Dtilt, grab, and even Utilt in some situations are outclassed in reward by this combo. Basically what I'm saying is, do the AC Dair to footstool combos, and once that stops working do the uairs and bairs to follow up, pretty much everything else won't be very useful, so focus your attention to the really important stuff.

Sorry if this comes across as harsh, I'm just trying to get us to focus on the big picture, and cut out the things that are outclassed. It will save us time and we can get what we really need to get done quicker.
Sorry for being late to respond! Just got some time to lab.

I don't know what percent nair stops locking (I think around 50%), BUT I did manage to get a 3rd footstool -> ff nair for a QUICK AND UNAVOIDABLE +50% on DK. I imagine it's the same for all heavies.

On Sheik I can go dair -> footstool -> ff nair -> ftilt 2x -> dair -> fs -> ff nair -> ftilt -> dair -> fs -> nair for almost 50%. I imagine it's the same for all fast fallers.

I'm figuring out this combo is heavily DI dependent after the first footstool, but you CAN hit them all if you read DI right. After the second or third footstool you can kinda do whatever you want.

Here's a video (also my twitter :3 )

EDIT:

Also, and I haven't seen this either, AC dair -> rar bair is a true combo kill confirm at high percents, i.e., when usmash confirms stop working. On Falcon (which is who I'm testing it with right now) it starts killing at center FD (no DI, staling, or rage) at 117% and stops connecting at ~152%, all registering as a combo in training. I need to test it with actual people, but this could be awesome.
 
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EpicSonicLatios

Smash Apprentice
Joined
Nov 6, 2015
Messages
94
Just did some quick research, on Mario soft nair locks until 56%. I know this sounds absolutely ridiculous, but I'm going to test if we can get a 4th footstool. It probably won't be true when factoring in DI but I just have to try it. Heck, if we can land this setup on battlefield we might have Zero-death setups, who knows.
 

Arch_

Smash Rookie
Joined
Dec 11, 2015
Messages
5
Location
New York
You can lock with multiple shff nairs to extend the damage some more.
https://gfycat.com/ScientificCandidCopperhead

The percent window that dair > fs works in is fairly small (on fast fallers at least) once you factor in DI. Ending the string with pivot ftilt > fs > firefox (or just firefox on its own) is a decent option for damage too, since it does more damage than a smash and doesn't stale uair at all.

At high percents dair > uair/bair can connect and kill if they don't DI properly.
 
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