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Delvro

Smash Ace
Joined
Sep 8, 2008
Messages
530
Location
Lexington, KY
We used to have one, and I've been looking for it because I have a question. :psycho:
I thought it was really useful and nice to have, so that we can share our intelligence about strategies, match-ups, etc...

Anyway, my question is: How do you approach a Zero Suit Samus? The ones I play like to clam up and never approach, and they spam the gun until I get bored and try an approach, then they Dsmash or shield or whatever because I can't close the distance well enough, and getting hit by the stun gun REALLY stinks.

I've tried infinite fireballs, SHODANAUTs, attacking projectiles, airdodging inwards, tornados (and some pretty stupid scenerios where I tornado into the gun 5 billion times), even rolling and crawling under the gun (very bad ideas!)

Once I'm in my attack zone it's no problem, just getting in there is impossible! Stun gun + Dsmash paralysis FTL.... the spammability of both of them are completely stupid...
 

kigbariom

Smash Lord
Joined
Sep 27, 2008
Messages
1,210
Location
Boston, MA
When someone has that attitude I like mindgames. Because you can't rely on tornado with a Zero-Suit Samus, I like to run up and then SHAD backwards, until the opponent learns that. Then I do a SHAD forward and d/fair. Try to mix up game play. But the drawback to that is if your not careful. A spammy character will annoy you if you aren't more defensive then usual. Be fast; shield cancels, buffering, FFAD, etc.
 

WIGI

Smash Champion
Joined
Sep 22, 2007
Messages
2,333
Location
Brampton ON
they tech.. you chase.


analize tehir patters when teching.

do they get up attack? roll left roll right? when do they do these things. anticipate it and punish it


good example

ganons side b. use it and try to figure out what they are going to do, then hit them with anoterh side b. rinse and repeat.

type of mindgames i sopose
 
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