Wildfire393
Smash Journeyman
- Joined
- May 12, 2007
- Messages
- 335
So, I've been tinkering around with Zero Suit Samus, and find her to be a very good character.
However, her approaches seem to be lacking a little (once power suit pieces are gone). She does not have a campable projectile, so she is really on the approach. Her dash attack is fairly easily sheild-grabbed. Her Running Upsmash has some trouble hitting opponents who are not towering. Her running Grab / running sheild-grab are very hard to space correctly and very easily punished when they miss. Her Shorthopped aerial approach is basically non-existant due to her tall shorthop and floatiness.
The two most reliable approaches I've found have been running into a Forward B or starting a dash attack a fair distance away from the opponent, so it ends in tilt range. But both of these have a little trouble against projectile spammers like Pit and Wolf.
Any advice?
However, her approaches seem to be lacking a little (once power suit pieces are gone). She does not have a campable projectile, so she is really on the approach. Her dash attack is fairly easily sheild-grabbed. Her Running Upsmash has some trouble hitting opponents who are not towering. Her running Grab / running sheild-grab are very hard to space correctly and very easily punished when they miss. Her Shorthopped aerial approach is basically non-existant due to her tall shorthop and floatiness.
The two most reliable approaches I've found have been running into a Forward B or starting a dash attack a fair distance away from the opponent, so it ends in tilt range. But both of these have a little trouble against projectile spammers like Pit and Wolf.
Any advice?