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Approaching a ZSS + Shiek MU as ZSS

Aquamarine_

Smash Rookie
Joined
Jul 22, 2013
Messages
3
Location
Arizona
3DS FC
2681-1552-6193
I find this a very difficult MU to me. Shieks aerials are x5 easier to land technical wise and are quicker (edit: except uAir obviously, but that's not the problem approach wise). Shieks tilts are faster and offer more mobility allowing her to regain space, forcing pressure to ZSS and returning back to neutral position. Needle spam is what kills it IMO, this forces ZSS to approach.

I feel Shiek can kill much easier than ZSS. ZSS has upB(strongest move), sideB(easy to shield; if grounded- then tricky to capitalize on reaction), fSmash(risky end lag), dSmash+"x"(10 times harder to capitalize compared to brawl), bAir(range is nerfed, knockback was nerfed- kills at 120%(?), and fAir. Sorry I'm kind of rambling; what I'm getting at is to my own opinion: Shiek's KO moves are to like Fox's uSmash as ZSS is to get a kill move.

But yeah, needle spacing with Shieks aerial priority is what I find difficult. The only safe aerial approach as ZSS I would theorize Z air but that's very difficult to hit with immediate punish if failed.

Thinking somewhat out loud, it appears Shiek is a more combo orientated character while ZSS is is more juggler type. I feel ZSS has a lot more mix ups and thus higher potential overall being so but this Shiek MU is difficult. Advice would be appreciated.
 

Shack

Smash Journeyman
Joined
Nov 22, 2005
Messages
466
Location
NYC
NNID
ShackShack
3DS FC
1392-5021-7831
I find this a very difficult MU to me. Shieks aerials are x5 easier to land technical wise and are quicker (edit: except uAir obviously, but that's not the problem approach wise). Shieks tilts are faster and offer more mobility allowing her to regain space, forcing pressure to ZSS and returning back to neutral position. Needle spam is what kills it IMO, this forces ZSS to approach.

I feel Shiek can kill much easier than ZSS. ZSS has upB(strongest move), sideB(easy to shield; if grounded- then tricky to capitalize on reaction), fSmash(risky end lag), dSmash+"x"(10 times harder to capitalize compared to brawl), bAir(range is nerfed, knockback was nerfed- kills at 120%(?), and fAir. Sorry I'm kind of rambling; what I'm getting at is to my own opinion: Shiek's KO moves are to like Fox's uSmash as ZSS is to get a kill move.

But yeah, needle spacing with Shieks aerial priority is what I find difficult. The only safe aerial approach as ZSS I would theorize Z air but that's very difficult to hit with immediate punish if failed.

Thinking somewhat out loud, it appears Shiek is a more combo orientated character while ZSS is is more juggler type. I feel ZSS has a lot more mix ups and thus higher potential overall being so but this Shiek MU is difficult. Advice would be appreciated.
Check the matchup thread, it is stickied. Someone might have given advice over there.
http://smashboards.com/threads/ninja-clan-here-we-stand-sheik-match-up-thread.371918/#post-17756579

Also someone else made a post on this.
http://smashboards.com/threads/sheik-vs-zero-suit-matchup-impressions-feedback-requested.375307/

I think ZSS has to play the mid range game and try to get stuns off. Sheik has good projectiles with longer range than yours and up close will combo you. So try mid range since your ranged moves will come out faster than hers. Her normals are also too short to hit you there.
 
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