Has anyone had any problems approaching Link?
Everyone does. Since even good Links just space space space boomerang bomb arrow SMASH!!! RUUUUUUUUUUUUUN! Repeat. I thought PM 3.2 Zeldoo was The Troop Leader... But jeez, Link must really want to lead the camping trip.
Anyway, WFT has some very unusual approach options. Even though they are unusual people still know how to deal with them, so there's no element of surprise.
1) Crouching and moving. Yes. I'm serious. Her crouch makes her as short as Jigglypuff when crouching AND she can move. She can duck under attacks that don't touch the ground, such as Falcon's sideB, Mac's KO uppercut, or ZZS's dash attack. It's a good wait to bait them to coming at you too, and hit them with a nice Dtilt OR shield and go from there.
Note: Crouching makes sweetspots easier to land. You see a Din's Fire or Marth tipper coming your way? DON'T CROUCH. Just do not crouch. Never. Ever. EVER. Ok you get the point.
2) Dash dancing! Dash animation -> stop -> repeat. You will move faster, but in an unwieldy manner. If you space yourself just right, you can slam in a nice tilt or even smash attack. Normally if you fall short you can dash once more and pivot. If you over shoot it, you can short hop or pivot. Some characters can use this too, but WFT's slender figure when turned to the side and the animation isn't very easy to keep track of for some odd reason.
Note: this is the most reliable method until the opponent gets what you're doing. Eventually they'll become very defensive which isn't good for WFT.
3) Dash grab or dash attack... *sigh* Kind of. Barely. Maybe.
Note: It's there... It's not always effective. But it's still there.
4) Salute the hell out of the sun while moving forward. It acts as a gap closer and a baiter all at the same time. You can toss in a sideB too, but that actually leaves you more vulnerable than spamming B.
Note: This makes your special move stale, which isn't great if you want to use it as a finisher. It's a great finisher since people tend to become run-happy and shield-happy when they get to a high percent. SS tends to move at just the right pace to troll and catch people off guard when landing. You can even use it at point blank since it's ironically safer/more guaranteed to land than a smash attack.
WFT works better as a punisher. So you want to bait more than approach. If your opponent chooses to bait, you can catch them off guard by eating their bait. Then taking bites out of them instead of retreating after being hit one measly time. You could also just hit them with B or SideB until they get annoyed.
Protip: Charge up Sun Salutation. Then keep it. Opponents will shield a lot and try to stay above or below you while you have it charged. Doing so makes their intended paths and actions easier to read. Which WFT really needs, since WFT relies on solid reads to send them flying. So remember, SALUTE YOUR LORD AND SAVIOR - THE SUN! PRAY TO THE SUN WITH DEEP BREATHING. THE SUN DEMANDS SACRIFICES (and yoga parties). DON'T DISAPPOINT.