Puffinator
Smash Ace
- Joined
- Nov 2, 2005
- Messages
- 768
it seems like the more i play, the more experience people get against puff, the harder it is to approach.
when they're on the ground, it seems like the only approach method i have is bair. so then i bair them, but it's near immpossible to have a follow up because they're hit too far; or when they have little damage, not hit far enough to follow up. when i approach with bair like this, i almost always LAND THE BAIR after the first one, because otherwise i get punished too easily. If i just bair from the air, they can easily sheild the first one, and then follow up with a move. Either way, if i bair and dont land, or bair and do land, it's like there's no follow up. so then i try my grab game, which works out well sometimes, but if they DI good enough, you're screwed and ur forced to try approaching again. also if u stay in the air too long trying to approach, they outrange u. ik people always say jigglypuff has good range in air, but i find myself getting outranged in the air far too often than i should be. and im pretty shur it's not my spacing problem. I also try to shffled u air with my approach, but i just end up spamming it way too much and it becomes way too predictable. other than grab i dont feel safe approaching with anything else on the ground, except maybe dash attack, which doesnt have that much knock back to it. simply SPAMMING WOP waiting for ur opponent to get caught in it isnt such a great idea.
maybe this thread was made for me just to vent. I think it is. But since i made it, i might as well make it look like i have a question. maybe ur success will make me feel better. how do u usually approach? (it can be any character matchup idc). now that i read over this thread it kindof makes no sense and it is very confusing. oh well. just ignore the first paragraph if u want to, and just discuss ur methods of approach. be more specific than WOP
when they're on the ground, it seems like the only approach method i have is bair. so then i bair them, but it's near immpossible to have a follow up because they're hit too far; or when they have little damage, not hit far enough to follow up. when i approach with bair like this, i almost always LAND THE BAIR after the first one, because otherwise i get punished too easily. If i just bair from the air, they can easily sheild the first one, and then follow up with a move. Either way, if i bair and dont land, or bair and do land, it's like there's no follow up. so then i try my grab game, which works out well sometimes, but if they DI good enough, you're screwed and ur forced to try approaching again. also if u stay in the air too long trying to approach, they outrange u. ik people always say jigglypuff has good range in air, but i find myself getting outranged in the air far too often than i should be. and im pretty shur it's not my spacing problem. I also try to shffled u air with my approach, but i just end up spamming it way too much and it becomes way too predictable. other than grab i dont feel safe approaching with anything else on the ground, except maybe dash attack, which doesnt have that much knock back to it. simply SPAMMING WOP waiting for ur opponent to get caught in it isnt such a great idea.
maybe this thread was made for me just to vent. I think it is. But since i made it, i might as well make it look like i have a question. maybe ur success will make me feel better. how do u usually approach? (it can be any character matchup idc). now that i read over this thread it kindof makes no sense and it is very confusing. oh well. just ignore the first paragraph if u want to, and just discuss ur methods of approach. be more specific than WOP