metaXzero
Smash Champion
They seem to serve the same purpose of Jump canceled grabs in Melee (sliding standing grabs).
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LOL you wish you really wish?(wish I really wish we could)
I don't know. Dash grabs noticeably slow you down and tend to have more start-up and ending lag. DC-grabs have that slide JC-grabs have and don't leave you as open if you. They seem much better then dash grabs to me (though not as good as JC-grabs).I rarely use them, here's why:
-They don't even touch the strength of JC grabs in Melee because they must be done after your initial dash is finished (when you are able to dash cancel). This basically makes them useless for spacing and fast close-range play, it's only if you already know you are going to land the grab (sort of like the dash cancel in the first place, although it can be utilized for spacing limitedly with some fast moves).
-In Brawl, dash grabs are actually not that much worse than standing grabs. In Melee, standing grabs had a clear advantage for almost every character over their respective dash versions in both range AND speed; in Brawl, only most of them have a speed advantage, and when it comes to range, dash grabs are almost guaranteed to perform much better, and it's simply not worth canceling your dash for. In this respect, it's not even really worth it to shield-grab out of your dash, even though it can be done in the initial frames and has almost no lag, because the standing grab ain't that good.