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Anyone use Dash canceled grabs?

GHNeko

Sega Stockholm Syndrome.
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Aug 13, 2007
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GHNeko
I do, not alot, but I really should more. They're worse than Jump Canceled shines because you can't Dash Cancel during initial dash (wish I really wish we could, or at least shorten the intial dash of the roster so you can dash cancel sooner.)
 

metaXzero

Smash Champion
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Jan 9, 2008
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Under the ground.
Whenever I play around with characters who were in Melee, I do it more often. Though I sometimes end up trying to JC grab. @_@

Yeah, too bad we can't DC-grab during the initial dash.
 

Foxy

Smash Master
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Jul 28, 2007
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I rarely use them, here's why:

-They don't even touch the strength of JC grabs in Melee because they must be done after your initial dash is finished (when you are able to dash cancel). This basically makes them useless for spacing and fast close-range play, it's only if you already know you are going to land the grab (sort of like the dash cancel in the first place, although it can be utilized for spacing limitedly with some fast moves).

-In Brawl, dash grabs are actually not that much worse than standing grabs. In Melee, standing grabs had a clear advantage for almost every character over their respective dash versions in both range AND speed; in Brawl, only most of them have a speed advantage, and when it comes to range, dash grabs are almost guaranteed to perform much better, and it's simply not worth canceling your dash for. In this respect, it's not even really worth it to shield-grab out of your dash, even though it can be done in the initial frames and has almost no lag, because the standing grab ain't that good.
 

metaXzero

Smash Champion
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Under the ground.
I rarely use them, here's why:

-They don't even touch the strength of JC grabs in Melee because they must be done after your initial dash is finished (when you are able to dash cancel). This basically makes them useless for spacing and fast close-range play, it's only if you already know you are going to land the grab (sort of like the dash cancel in the first place, although it can be utilized for spacing limitedly with some fast moves).

-In Brawl, dash grabs are actually not that much worse than standing grabs. In Melee, standing grabs had a clear advantage for almost every character over their respective dash versions in both range AND speed; in Brawl, only most of them have a speed advantage, and when it comes to range, dash grabs are almost guaranteed to perform much better, and it's simply not worth canceling your dash for. In this respect, it's not even really worth it to shield-grab out of your dash, even though it can be done in the initial frames and has almost no lag, because the standing grab ain't that good.
I don't know. Dash grabs noticeably slow you down and tend to have more start-up and ending lag. DC-grabs have that slide JC-grabs have and don't leave you as open if you. They seem much better then dash grabs to me (though not as good as JC-grabs).
 

BEES

Smash Lord
Joined
Apr 23, 2008
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Chapel Hill, NC
I generally only use the dash cancel for tilts and smashes. I may give the grab a try more, maybe it has merit.

In the meantime, dash-dancing pivot grabs are pretty sexy.
 

5ive

Smash Champion
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Mar 13, 2008
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USA USA USA
You can either shield cancel or crouch cancel your grab. Both serve their own purpose, but I usually prefer the shield version for some reason.
 

metaXzero

Smash Champion
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Jan 9, 2008
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Under the ground.
I only shield cancel with the initial dash. Otherwise, I end up still doing a dash grab despite the shield coming up. My timing sucks...
 

Plum

Has never eaten a plum.
Premium
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Jun 28, 2008
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Rochester, NY
DDD was my secondary in vBrawl so I grew so used to shield canceling my grabs that its just a habit by now to use that whenever I want a standing grab out of a dash.
 
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