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Any tips for someone wanting to main as Charizard?

KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
The more I've been playing P:M, the more I want to main Charizard. So does anyone have any tips on how I could make my Charizard playstyle any better?

If someone wants me to, I can upload a few .bin replays. I can't upload videos due to my only method being Dolphin + Bandicam. Or you can fight me yourself. If that's the case, then please say so.

As for what I do now...

I try to get my foe at a reasonable damage with ground combos (such as Dash Attack > Jab > Down Tilt/Forward Tilt), then I either throw them off the edge and attempt to spike/edge guard, or get them into the air with Up Smash/Up Tilt and juggle them with Up Air/Forward Air. Once they're at a high enough percentage, I attempt to get a KO with Forward Special, Side Smash, or Up Throw if I don't want to risk losing a stock with an edge guard/spike.

Though my main flaw (which is likely the way Charizard was built for balancing) is dealing with pressure (i.e. Onslaughts of attacks). Also maneuverable characters (such as Squirtle) really give me trouble. Are there any decent workarounds (other than Teching, Recovering, Shielding, and DIing)?

Thanks in advance.
 

Yurya

Smash Apprentice
Joined
Oct 23, 2012
Messages
187
I don't have much but as a mixup I like Fly off the ground in the neutral game to get high in the air and catch over eager pursuers with nair. While this doesn't sound smart it is like the lesser of two evils against characters with much better ground games than Zard.
 

KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
I don't have much but as a mixup I like Fly off the ground in the neutral game to get high in the air and catch over eager pursuers with nair. While this doesn't sound smart it is like the lesser of two evils against characters with much better ground games than Zard.
I tend to do that from time to time with 50/50 success rate. Characters with better Aerials can make quick work of that tactic.
 

Yurya

Smash Apprentice
Joined
Oct 23, 2012
Messages
187
It is matchup dependent but if 50/50 is better than the pressure on the ground its worth it.
 

The Real Gamer

Smash Hero
Joined
May 7, 2008
Messages
9,166
Location
Atlanta, Georgia
3DS FC
3437-3797-6559
Reverse Nair is your best friend... Very hard to punish when spaced correctly.
Crouch cancelled jab is also a close friend.
Down Smash is a great combo starter/tech chasing tool.
Flamethrower is a nice tool against opponents trying to recover from beneath the stage.
F-tilt is an amazing spacing/poking tool that can't be punished by most if you space it correctly.
Get good at gimping off stage opponents with Dair.
 

Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
Sweet-spotted Up-B is an excellet vertical finisher and it sounds like you haven't been abusing it much. Strings like Jab --> Juggle combos can be finished off with a Fly --> Up-B to get really high and prematurely toss people above the blast line.
 
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