BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
This is mostly to the PMBR (unless anyone else knows stuff about this)
I was just wondering if anything like this is being considered at all...
First of all, I know final smashes are very unpopular (I play with them set to off myself), but I think something like this would make them a little more tangible to be used in a fight at least on occasion.
I was thinking perhaps there could be an option (in the items menu) to choose how a final smash is acquired. Right now as we know, you can only get a final smash with the stupid smash ball. So if there was an option you could set where you could choose to attain a final smash via a "special meter" (like lucario's) where you'd get your final smash after dealing a certain amount of damage, that would be more interesting. There is a code that works with this idea, but it as a lot of flaws, so forget about that. I'm thinking of a mechanic that would be much deeper.
The amount of damage you deal would only be one thing the special meter would take into account to charge up. If you get a kill for example, that could charge the special meter more. Vice versa, if you are killed, the special meter is completely depleted. Also, if you begin not doing so well in game (even without dying), your special meter can be slowly depleted. Once a final smash is attained, it can be beaten out of a character as well, but this wouldn't spawn a smash ball out of the character. This would give everyone a chance to attain a final smash based on their performance rather than a random bouncy ball that anyone can steal at any time. One last thing, in the options where you choose to set this mechanic on, it would be nice if you could also choose how much you need to charge the special meter in order to attain a final smash (the minimum could be the equivalent of 300% damage for example but you can make that higher if you want it to be extra hard to attain a final smash).
So any thoughts on this?
I was just wondering if anything like this is being considered at all...
First of all, I know final smashes are very unpopular (I play with them set to off myself), but I think something like this would make them a little more tangible to be used in a fight at least on occasion.
I was thinking perhaps there could be an option (in the items menu) to choose how a final smash is acquired. Right now as we know, you can only get a final smash with the stupid smash ball. So if there was an option you could set where you could choose to attain a final smash via a "special meter" (like lucario's) where you'd get your final smash after dealing a certain amount of damage, that would be more interesting. There is a code that works with this idea, but it as a lot of flaws, so forget about that. I'm thinking of a mechanic that would be much deeper.
The amount of damage you deal would only be one thing the special meter would take into account to charge up. If you get a kill for example, that could charge the special meter more. Vice versa, if you are killed, the special meter is completely depleted. Also, if you begin not doing so well in game (even without dying), your special meter can be slowly depleted. Once a final smash is attained, it can be beaten out of a character as well, but this wouldn't spawn a smash ball out of the character. This would give everyone a chance to attain a final smash based on their performance rather than a random bouncy ball that anyone can steal at any time. One last thing, in the options where you choose to set this mechanic on, it would be nice if you could also choose how much you need to charge the special meter in order to attain a final smash (the minimum could be the equivalent of 300% damage for example but you can make that higher if you want it to be extra hard to attain a final smash).
So any thoughts on this?