Lot of options for onstage edgeguarding with it. If you know how to space it right and assuming you get enough time to charge it to get more range, then you cover three options easily. Even if you don't hit them you can always throw out another flare blade, tech chase, etc. etc., typical onstage edgeguard scenarios but with insane pressure. You can also use double-edge dance right after it to put out lots of hitboxes. For offstage, it's the best edgeguarding option when going farther out due to the lack of endlag, it's even good for juking them and getting back on stage with a reversal, only to ledge trump them or fall down and stage spike them with blazer or some other move, preferably blazer. Point is, use it as much as possible, you can always use flare blade to d-smash to cover two options after letting it go, or shield and if they get up or get-up attack, use blazer OoS to kill them or grab the ledge quickly after using it. To be honest, this move really isn't for baiting in the long run because a well timed perfect shield or the lack of sufficient charge makes it a bit useless for that.