Showyoucan
Smash Cadet
- Joined
- Nov 18, 2013
- Messages
- 40
I like posting Ganondorf tech that I think can be helpful for other Ganondorfs to use.
WARNING: THIS TECH MIGHT BE HARD TO DO (MAYBE)
You have your 5 options when you are on the ledge: Ledge Getup/Climb, Ledge Jump, Ledge Attack, Ledge Roll, and finally Drop down from the ledge. This tech uses the "drop down from the ledge" option to get on the stage with no lag. There are 3 ways to do this:
Method 1: Frame Perfect(?) drop down > jump
The hardest of the other 2 options. Your inputs have to be clean and precise. You have to drop down (possibly not fast falling) and the FAF (first active frame) you have to press jump. Best option for tricking your opponent but not the most consistent of the 3.
Method 2: Drop down > jump > F-air/B-air and land on the first 6 frames of F-air/B-air
According to the Kurogane Hammer website, Ganondorf's F-air and B-air Auto-cancels on the first 6 frames of the move. (possibly A-Landing?) Using this info, we can make it more easier for Ganondorf to land on his feet which makes method 2 superior than method 1 but there is one thing that makes this method not as useful. From what I tested, this works only(?) on stages that have a straight vertical wall like Omega Wii Fit Studio, Omega Windy Hill Zone, Omega Hyrule Temple and etc... Ya, Omega stages that have straight vertical walls makes this method useful but it seems very unlikely to use this method in a tournament set unless you request stages that have straight vertical walls.
Method 3 (more consistent): Drop down > jump > B-air immediately
Using B-air immediately after the jump seems to move Ganondorf's body forward a bit and it takes 22> (23 to 36 frames of animation?) to auto cancel the animation. Your opponent can see the B-air so it's kinda obvious but not if they don't expect it. It's more consistent than Methods 1 and 2.
I also recommend that for method 3, have one of your L/R trigger buttons set to "jump" to make it more easier to do the method. I tried this method with X as my jump and it's hard to get my B-air right away from my C-Stick after pressing jump on my X button.
Here is a video showcasing this tech (starts from method 1 > method 2 > method 3):
https://www.youtube.com/watch?v=5yvtmfvGFB4
Hope you Ganon players like/dislike my essay. I saw this from Gungnir who posted a vine about this tech (method 1) and it caught my interest.
This is another option to add in your guys's ledge options.
Should I have post this in the AT thread? If so, I'll try to do that next time if I have something to share.
WARNING: THIS TECH MIGHT BE HARD TO DO (MAYBE)
You have your 5 options when you are on the ledge: Ledge Getup/Climb, Ledge Jump, Ledge Attack, Ledge Roll, and finally Drop down from the ledge. This tech uses the "drop down from the ledge" option to get on the stage with no lag. There are 3 ways to do this:
Method 1: Frame Perfect(?) drop down > jump
The hardest of the other 2 options. Your inputs have to be clean and precise. You have to drop down (possibly not fast falling) and the FAF (first active frame) you have to press jump. Best option for tricking your opponent but not the most consistent of the 3.
Method 2: Drop down > jump > F-air/B-air and land on the first 6 frames of F-air/B-air
According to the Kurogane Hammer website, Ganondorf's F-air and B-air Auto-cancels on the first 6 frames of the move. (possibly A-Landing?) Using this info, we can make it more easier for Ganondorf to land on his feet which makes method 2 superior than method 1 but there is one thing that makes this method not as useful. From what I tested, this works only(?) on stages that have a straight vertical wall like Omega Wii Fit Studio, Omega Windy Hill Zone, Omega Hyrule Temple and etc... Ya, Omega stages that have straight vertical walls makes this method useful but it seems very unlikely to use this method in a tournament set unless you request stages that have straight vertical walls.
Method 3 (more consistent): Drop down > jump > B-air immediately
Using B-air immediately after the jump seems to move Ganondorf's body forward a bit and it takes 22> (23 to 36 frames of animation?) to auto cancel the animation. Your opponent can see the B-air so it's kinda obvious but not if they don't expect it. It's more consistent than Methods 1 and 2.
I also recommend that for method 3, have one of your L/R trigger buttons set to "jump" to make it more easier to do the method. I tried this method with X as my jump and it's hard to get my B-air right away from my C-Stick after pressing jump on my X button.
Here is a video showcasing this tech (starts from method 1 > method 2 > method 3):
https://www.youtube.com/watch?v=5yvtmfvGFB4
Hope you Ganon players like/dislike my essay. I saw this from Gungnir who posted a vine about this tech (method 1) and it caught my interest.
This is another option to add in your guys's ledge options.
Should I have post this in the AT thread? If so, I'll try to do that next time if I have something to share.
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