Chiroz
Tier Lists? Foolish...
So, I am making this thread to invite everyone to see what mechanics or physics properties they can deduce from the Little Mac video.
I will share my own findings in this post:
1. Short hopping is definitely back (not like anyone thought it was going anywhere).
2. Super armor is back (confirmed in previous videos)
3. Overall gravity/floatiness seems to be closer to Melee than Brawl.
For specifics on this one just look at Little Mac everytime he is in the air. He falls much faster than most of the Brawl cast. Now this could mean that Little Mac is just a fast faller, like the Space Animals are, but you can also see clips like when he attacks Wii Fit Trainer, she is also falling a relatively similar speed as Little Mac is. (and she doesn't feel like a fast faller). You can also look at the launch angles of the players that are hit. They seem to be much more parabolical than Brawls diagonally up launch pattern (implying there is a heavier gravity).
4. It is clear that aerial movement is the same as Melees (thankfully).
What I mean is, momentum from a dash is retained when you jump into the air like it was in Melee (instead of characters having a dash speed and a separate air speed like in Brawl).
If you want a clear indication, look at when Little Mac charges in toward Megaman, he dashes, then short hops (also confirmed if it wasn't already) into an aerial dodge and then hits Megaman. (all while retaining the same speed, instead of vastly slowing down, like Sonic when he jumps in Brawl).
What are your findings from this video?
I will share my own findings in this post:
1. Short hopping is definitely back (not like anyone thought it was going anywhere).
2. Super armor is back (confirmed in previous videos)
3. Overall gravity/floatiness seems to be closer to Melee than Brawl.
For specifics on this one just look at Little Mac everytime he is in the air. He falls much faster than most of the Brawl cast. Now this could mean that Little Mac is just a fast faller, like the Space Animals are, but you can also see clips like when he attacks Wii Fit Trainer, she is also falling a relatively similar speed as Little Mac is. (and she doesn't feel like a fast faller). You can also look at the launch angles of the players that are hit. They seem to be much more parabolical than Brawls diagonally up launch pattern (implying there is a heavier gravity).
4. It is clear that aerial movement is the same as Melees (thankfully).
What I mean is, momentum from a dash is retained when you jump into the air like it was in Melee (instead of characters having a dash speed and a separate air speed like in Brawl).
If you want a clear indication, look at when Little Mac charges in toward Megaman, he dashes, then short hops (also confirmed if it wasn't already) into an aerial dodge and then hits Megaman. (all while retaining the same speed, instead of vastly slowing down, like Sonic when he jumps in Brawl).
What are your findings from this video?