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Analyzing the Given Control Schemes

Pyroloserkid

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Yes yes, we all know there's a playable demo of Brawl. At these venues, there were only two control schemes that could be used: the Wii Remote, and the Classic Controller.

I created this thread because I wanted to discuss all the button configuration possibilities, how comfortable you think each controller is, how easy/difficult it'd be to use, and of course, the ULTIMATE Button Configs =D.

First, we have the Wii Remote and the configuration used for the Brawl Demo:



Pretty simple, as well as obvious. As the B button may be hard to reach and uncomfortable for those who's hands are too small or too large, making it NOT the easiest control scheme. But then again, you could always find a button configuration to suit you. You could try putting Shield on one of the One or Two buttons, but I've thought it out and it wouldn't quite work.

This control scheme is rumoured to be the easiest because of it's simplicity, but considering it's awkwardness, this isn't the case. Sure it's comfortable to hold, you can swing it around if you want, but I don't think it'll be a fan favourite.

Next is the Classic Controller, my personal favourite.



Left analog: Move
Right analog: Gcube C-Stick
Dpad: Taunt
B: Normal attack.
Y: Special Attack
X/A: Jump
L/R: Shield
ZL/ZR: Grab

Besides the gamecube controller, this control scheme actually seems most like the gamecube controller. If you play Melee religiously and your hands have molded into the shape of the controller, you'll be able to segue into this scheme easily (or you know, just use your GC cont...but shh) .

If you've ever held a CC, it fits easily into your hands. All the buttons are easy to press and reach, and on top of everything, holding this controller will just bring you back to the SNES days.

This dual analogs may take some getting used to, but all-in-all, this control scheme seems the most familiar and easy to use for people hoping to transfer what they know in Melee to Brawl.

Now about possible button configurations, I'd have to say the given one is pretty good already. If you could think up a better one, well...that's what this thread is for.


I've given my 2 cents on these 2 control schemes, now it's your turn. I'll post possible configurations for the other two schemes if discussion turns to those, but I'm hoping to leave that to the Dojo!! . Well, what do you think?
 

Mario & Sonic Guy

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On the Classic Controller, ZL could be Taunt, while the Control Pad can do the same actions as the Left Control Stick. ZR could still be used to grab foes.
 

G&Wismyhomeboy

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Mar 29, 2007
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I'm curious to see how the remote+nunchuk will work. A/B attacks, d-pad jump? The shoulder buttons on the Nunchuk part could be shield and grab. But what about taunt? 1/2?
 

Kittah4

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Lets see, I'm holding the Wiimote + Nunchuk now, lets see if I can make this work in my mind:
Nunchuk:
Control Stick - Move
Z Button - Shield
C Button - Quick Grab / Throw
Wiimote:
A button - Standard Moves
B button - Special moves
Control Pad Down - Jump
Control Pad Left, Up, Right - Three taunts
Minus Button - Pause
Plus Button - Fourth Taunt message in Multiplayer

My reasoning on Control pad down for jump is, I can hold my thumb over both A and the control pad, hitting down with the thumb tip and A with the middle of the thumb.
 

Kio Iranez

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After the controller config update on dojo, I thought about this for a while, but since we're so used to the GC controller, I can only come up with one thing I could comfortably change and get used to.

I'm gonna try switching Grab from the Z button to the X button. This is because I have no need for the X button, since I jump with Y. Also, it'd free up my right index finger for the shield button, since I can't use my left. >_<

I think it might make Jump-canceling easier. =)
 

BubbleShield

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Nunchuk:
Control Stick - Move
Z Button - Shield
C Button - Jump
Wiimote:
A button - Standard Moves
B button - Special moves
Control Pad Down - Quick Grab / Throw
Control Pad Left, Up, Right - Three taunts

heh, stole kit's format. This is probably close to my personal layout is gonna be like.
 

Jammer

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For the Classic Controller, maybe if they made the D-pad do something besides just taunting? I don't know how hard it is to go from the stick to the pad on the CC, but it might be cool to have the D-pad do directional tilts. Maybe.
 

tennisthehilife

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How about the nunchuck + wiimote combo?
Edit: Oh I started typing this a while ago so I didn't see those posts. Also I agree with Kittah4's and BubbleShield's ideas for Nunchuck Combo button layouts. Those are probably the default layout.

My opinion on controllers:

Which to Use: (order of best for me)
1. Gamecube Controller - My wii is far from my couch so for GC controllers so I would need 4 8ft extension cords (which I can't find).

2. Nunchuck Combo - I think I might go w/ that b/c nunchucks are kind of standard equipment ($20) needed for other games.

3. Sideways Wiimote - the biggest problem to me is killing the D-Pad. They're 40 dollars.

4. Classical Controller - is more optional than nunchucks and an additional 20 dollars.

5. Wavebirds - expensive and no rumble

6. 3rd Party - No, never 1st party all the way!

[I have 4 wiimotes, 2 nunchucks, 4 wired GCs(2 GCs which are crappy), and 1 bad 3rd party GC I took apart]

Customization
all of the current default control schemes seem perfectly fine w/ me, I wouldn't customize them.
 

Eaode

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I dont like reading control schemes in text format guys.



If in fact you can have a quick roll button lolz. it doesnt matter that much, but it'll ust be cool.
 

Jammer

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Eaode, I think you mixed up the attack/special attack/jump buttons. According to Pyroloserkid, attack is B, special is Y, and jump is X or A.
 

yoshi_fan

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For clasical controller:


A: Normal attack.
B: Special Attack
X/Y: Jump

And for grabbing,,, i would use L or R for easy reaching whit my finger

For teh mazter combo:

A attack
B Special
Pad smashes/ or taunt if i can't
1/2 grab
C jump
Z shield
Control stick: move
+/- taunts or pauses
 

xfootdoctor

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Apr 11, 2007
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whatevvvsss

I'm probably going to use the gamecube controler and just costomize the keys a bit
like when pressing up it wont jump so I can up tilt without being nervous of jumping :DD

or wiimore + nunchuck with custom keys might be pretty cool
 

UsernameLink

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Nunchuk:
Control Stick - Move
Z Button - Shield
C Button - Jump
Wiimote:
A button - Standard Moves
B button - Special moves
Control Pad Down - Quick Grab / Throw
Control Pad Left, Up, Right - Three taunts

heh, stole kit's format. This is probably close to my personal layout is gonna be like.
Perfect, as good as the nunchuk/wiimote could be
 

Zek

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I doubt the controller config options will allow you to bind things besides the standard button functions, but you never know I guess...

The classic controller is clearly equal in functionality to the Cube one, I think it's just a matter of preference. Personally I don't like the placement of the left stick so I'll prefer the Gamecube controller(which also saves my batteries :p). I look forward to being able to bind Grab to L instead of Z, I hate holding my finger on that trigger. I just really hope that we'll have the option to disable up-jumping.

The nunchuck setup will also be pretty good though. It allows you to have your fingers on 4 buttons at once, which means no delay whatsoever for hitting the Special button like there is on the cube controller. Even so, I think it's a little weird to manage 2 buttons with the same hand that's using the stick so I probably won't be using it.
 

Pyroloserkid

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Nunchuk
Analog: Move, Jump
C: Grab
Z: Shield

Wii Remote
Dpad Up, Left, Right: Taunt
Dpad Down: Standard Attacks
A: Special attacks
B: Shield


How about this?
 

greenblob

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Hm... wouldn't it be easier to perform Smash DI with the Wiimote since it's easier to input more directions within a time frame with a d-pad? I'd expect crazy Smash DIing from the top Wiimote users.
 

Jammer

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I definitely don't like your new nunchuk control scheme, Pyroloserkid, because there is no jump button. Can you fit in a nice, easy to reach jump button there?
 

greenblob

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If the d-pad weren't attached, this is what my Wiimote+Nunchuck config would be:

Analog stick: move
Z, C: block
B: grab
D-pad up, right: jump
D-pad down: A
D-pad right: B
A+motion: smash attack
1, 2, -: taunt
+: pause
 

Kittah4

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Actually, the whole "short hop" point is interesting. Will it be easier or harder to perform with digital buttons? I'm guessing easier, as it will measure time and not sensitivity. That is, HOPEFULLY you can do short hops with a digital jump button. If not I will not be using the Wiimote + nunchuck.
 

Pyroloserkid

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Well really, I was just trying to put in 2 Shield buttons like on a GC control scheme.

I'm not saying that's an awesome scheme that I'd be using, I'm just throwing idea's out there.
 

Eaode

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Dude, the X and Y buttons on the GC controller were digital. it had nothing to do with sensitivity, just speed.

Of course, if you press it faster, you're most likely pressing it faster anyway.




This is a good scheme :D
 

Kittah4

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Dude, the X and Y buttons on the GC controller were digital. it had nothing to do with sensitivity, just speed.

Of course, if you press it faster, you're most likely pressing it faster anyway.
Hm, I had heard the X and Y on the GCN were analog. My mistake if so. It just seemed like the short hop would come out very finnicky on mine, I assumed it was due to analog issues.
 

iMichael

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Nunchuk
Analog: Move, Jump
C: Grab
Z: Shield

Wii Remote
Dpad Up, Left, Right: Taunt
Dpad Down: Standard Attacks
A: Special attacks
B: Shield


How about this?
Hmm I think B would be special attacks and not Shield and A for standard attacks...but that's just me...
 

Jammer

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Okay, I've got an interesting idea for the Classic Controller. Also, I'm just brainstorming here.

What if the right Z-button was made the normal attack button? I can generally tap faster and more accurately with my forefinger than with my thumb. The X-button would be jump, Y-button would be short hop (I want a short hop button!), B-button (the one on the left) would be special attacks, and A-button (on the right) would be grab, or shield (I can't decide which). This would keep you from having to move your thump all over the place and make many combos easier.

The z-buttons, I'm thinking, shouldn't be relegated to second-tier pressing duties, like shielding and grabbing. They should take the brunt of the action to free up our thumbs for complex inputs.
 
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